removing agility would technically remove the major reasons i believe agility is problematic
but no lol
removing agility would technically remove the major reasons i believe agility is problematic
but no lol
idk man, turn the other cheek and move on… cant fret over every ganker honestly. takes you out of the game to focus on gankers when you can just agility yourself out or switch servers
they are pretty big… but with agility tho, they get pretty small
disclamer, TL;DR all of the stuff before this. My take, removing it is absurd as it effects way to many items to get removed outright (unlike knockback being changed to intensity or the 2 attack speeds merging from WoM). It would have to get changed rather than removed.
Changes that make sense could be
Of what i have said. 1 could make sense it’s in other games for a reason, 2 would not go through to keep consistancies, 3 would take time to balance, 4 would apparently make armor piercing busted according to some people in balance cord.
My opinions on agility is
im down to talk about these points until i gtg to next class
my build is the variety
okay guys i’m back, yap alert inbound
This is basically the arcane odyssey equivalent of just ignore your bullies at school. The gankers with agility still won’t ever lose a fight while you CAN lose a fight and never win. Server hopping instead of fixing the issue with agility just encourages gankers to keep doing what they do since they know if agility stays as a get out of fights card they can gank all they want with no consequences
There’s still plenty of builds that would be hard to work out if you need to include agility, the following list contains but is not limited to the following builds:
Size speed builds, Resistance speed builds, High power and resistance but low defense builds, Regen focused builds, Intensity Speed builds, Builds with small investments in other stats like size alongside their main substat, High regen and resistance with low power or defense, Basically every build with 2 substats that aren’t agility.
Okay but that’d be ignoring how agility also
Yeah and if they know they can get away from every encounter then they won’t think twice before jumping someone and I think you already know many people’s opinion on gankers. If they couldn’t get away from fights they lose so easily then they’d be much less likely to gank randoms.
It’s not that I want something done about agility because I’m incredibly salty if they run away while i’m winning (okay maybe a little bit), It’s that that it encourages them to gank people even more with no consequences for their poor performance
me when the hunters discover they can also use slow gels and agility pots
The main underlying issue is gankers using it, not victims using it to run from fights they don’t want to engage in
I agree with this though, agility shouldn’t be removed but something should be done to address the issue
Once again the issue is how GANKERS are using it, not the victims
That’s not the point, An aoe build can still be chased down and hunted if they’re losing a fight they started compared to an agility build
What’s wild is how many people are missing the point, refer to the previous quotes
THANK YOU, someone who gets it
The difference between all these stats and agility is that the people who run other stats can’t just get out of a fight they started and are losing with little effort compared to the agility ganker
Ey man just because some people are gonna run builds like that doesn’t mean everyone does (I hope). I would still rather get ganked with a person running that build than an agility one regardless
I do like these ideas but they could use some tweaks
Anyhow it’s obvious the number 1 people who don’t think anything is wrong with agility is people who use it to run away from fights to begin with and engage in pve activities.
I don’t have an issue with these at all but I would like for there to be a solution that doesn’t hurt pvers while also fixing the agility problem with gankers. If I could get some of you to answer this poll that’d be amazing
tl;dr
agility is used by gankers and encourages them to jump people with no consequence
turned down by meta
i think a similar idea where agilities effects were reduced in combat was also turned down by meta i could be wrong tho
tbh i don’t think this is a bad idea since it makes both sides happy
thank you my goat
despite having different views, you’re like the one person who isn’t completely missing the point of why i hate agility
Alr, I think agility should stay for the following reasons
It makes pvpers seethe with rage at its mere existence, and gives us a chance to tell them they have a skill issue for being unable to hunt
Every time it gets nerfed it makes pvers seethe with rage and allows us to tell them they have a skill issue for being unable to avoid fights
I don’t really play the game too much myself so it feeds me with endless debates to read on the forums without costing me anything
A couple ideas I have for reworking agility
you’re right
glory to agility, may its reign last forever
I like your second idea but the first one is uh. There isn’t really an issue with those skills you listed besides leap, people don’t primarily use them for running and agility doesn’t increase their range if im correct
if you are having trouble keeping up with your opponents it sounds like you need to run agility. I think that no matter the case someone who runs agility MUST be faster than someone who doesn’t. it doesn’t make sense that someone with 0 attack speed would have faster attacks than someone with 225 attack speed right? if you are having trouble keeping up with your opponents… forfeit other stats and run agility! no one is keeping you from running agility and slowness potions do still very much exist.
its like rb1 alts to me, legit just free content
As i’ve stated before this is simply just hurting build diversity, being forced to run a substat to counter someone who uses it regardless if you enjoy it or not isn’t fine.
Someone with 0 attack speed can still defeat someone with 225 attack speed. Someone with 0 agility is unlikely going to be able to kill someone with 225 agility before they run away
this loops into my first quote that i addressed
…which the hunter can also use to run away easier
also just so you’re not misunderstanding im not talking about targets using agility, im talking about gankers using them
also please answer the poll that’d be cool : )
Revealing pots:
I dont really thing the problem is agility here as much as it is just gankers
this is a stupid arguement, someone with 0 speed is just as unlikely too be able to kill someone 225 speed because they’ll have less consistent hits
I really don’t see an affect on build diversity right now, going onto any discord will show plenty of people who don’t run agility
the ideal agility rework should retain it’s ability to escape fights and keep its user faster than those without agility, but force you to be more strategic with how you use it. The problem with having agility lose it’s effectiveness as your HP gets lower is that people who build it have it’s effect reduced (trying to build 225+ agility forces you to lose other stats).
I propose that there be a conecheck, but instead of exshaustion (which just makes the user feel worse about their stat) there would be agility bonus given to the person chasing. as the chaser gets closer the agility affect would fall off and it would more fair
it’s GANKERS USING AAGILITY
factually incorrect
every ganker i’ve encountered runs enough agility for tp dodges idk man
I think the most recent solution proposed by the balance team is to heavily nerf the distance increase on dashes and T-jumps, but then in exchange make them happen significantly faster
basically change all movement skills reach their endpoint faster based on how much agility you have but not actually go any farther so you can use it to dodge but not really run