Remove the Hunger Bar

Remove the Hunger Bar https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/c/d/7/cd7eee5f2cca7e90aa6c6a4dc00be139fef37314_2_1023x575.jpeg
effort 3.5 22 quality 3.818181818181818 22 reasonability 3.555555555555555 27

you get it from swiftcaps fr

Breaks the immersion

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i think carrying around 200 watermelons to eat at a moments notice also breaks the immersion but whatever you say

  • The player can carry around Massive Colossal Squids without dying immediately
  • The player can be bitten by a Shark at least 100 times their size without dying immediately
  • The player is literally a descendant of a God
  • The player can take more arrows to the chest than there are people with scurvy still in the world without dying
  • The player employs the power of black holes to store infinite items in their inventory

0/10, I’ve seen better bait in the Irish Famine (assuming this is bait).

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tbh i personally kinda stand in the middle.

if it gets removed cool, if it doesn’t get removed then whatever.

i guess i (and probably many others) moreso lean towards it getting removed, as the mechanic doesn’t really add anything to gameplay.

but yeah, if it stays then whatever.

then eating a single meal that can feed the entirety of africa is immersive i suppose

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me when i

I wouldn’t call it a “redeeming quality”.

Low quality bait, but also this exists if you couldn’t read:

… which would actually increase immersion :nerd_face: :point_up:.

Yeah I’m really surprised by the amount of people defending it. Their arguments have the same level of brainrot as the pvp toggle and devspec threads but without the anger.

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??? :sob:

Some people just like hunger, what’s inheritly wrong with that?

No i love cooking

Sorry, don’t really agree with this one.
I think that the food system is already great as it is and there is no need to waste time remaking it with other things needing attention far more.

It’s not a rework though? Just a removal of one feature that happens to be affected by the food system.

If we’re judging how hard it would be to implement a change while not being a game developer, I think it wouldn’t be that difficult to remove the hunger bar (in comparison to other features).

Your suggestion leaves a lot up in the air regarding possible implementation but I ultimately do think it would be a very logical change regarding AO’s genre and gameplay. Definitely won’t be added cause of Vetex’s ‘realism’ vision though.

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I don’t see how it leaves anything up for debate; it’s all pretty cut-and-dry info to me. Shame that realism is getting applied to the fantasy magic game is annoying ways though.

Also nice pfp

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I don’t really think that hunger’s the N°1 problem AO is facing at the moment, and making a suggestion boiling down to “remove X. i don’t even have a clue how to fully replace that system, just delet.” is a little cringe.

But it’s not like the hunger bar’s adding much to the game beyond “eat some low value ingredients like coconuts or grapes every 15m”, the game never puts you in a situation where you’re at genuine risk of running out of food, and even if it did, the number of island that have zero food spawns can be counted on one hand, and chests like to shower you in grapes every so often.

Hunger points basically only exist as a measure of how much a food levels your cooking skill and as a metric for some sidequests. Removing the hunger bar is insanely low on the list of things AO could do to better itself but i’d be some aight QoL.

I don’t disagree with you or anything i just think there are higher priorities and that the suggestion is a lil’ rushed.

i ir

Because it doesn’t add any challenge to the game and only forces me to re-sort my hotbar every 40 minutes just to eat food I probably would’ve eaten anyway had i needed the buffs

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No, for in the name of all immersion, no feature of immersion may be removed.
ok jk thats just bait

also, whats the point of a food eating cooldown? just keep hunger, its easy to keep your hunger up anyways and gives you an incentive to cook (incentives are an important part of game design)

That doesn’t matter? This should be a small change anyways.

This system doesn’t need a replacement. Food buffs are a good enough incentive while the food-related quests are fine at teaching people about the mechanic.

Spam eating coconuts isn’t a good incentive, nor is getting invigorating 1 for 5 minutes just to unclog your inventory.

Aww… I though I did well in trying to format it to be as easy to read as possible, and at least a bit visually appealing.

I assume images would suddenly make it appear higher quality? Maybe even a quick MS Paint markup like in my last suggestion? In hindsight, I probably could’ve added the well fed buff icon from Terraria (i’ll do it rn).

I’m also not a fan of trying to judge a games priorities while not being a dev. Sure this is an incredibly minor problem but it also seems to have an incredibly quick solution: just deleting it. I tried to imply that the game would function perfectly fine aside from like two tiny things becoming confusing (ingredients and seawater bottles).

A food cooldown already exists since you can’t eat while you have a food buff active. The hunger bar is also a food cooldown but more useless since you can get food buffs above max hunger anways (noticeable since hunger can scale faster than the buff duration).

I’ve explained enough why hunger being an easy mechanic is exactly why I think it should be removed, but this also doesn’t really make sense.

You don’t have to cook to stave off hunger. Basically everyone quickly realizes that eating bananas or coconuts is much more convenient anyways. Those ingredients can’t even be cooked, so it’s like they’re intended to be used for convenience.

The multiple meal or food ingredient related quests are much better incentives to interact with the meal system anyways and they already exist.