Remove the Hunger Bar

Remove the Hunger Bar https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/c/d/7/cd7eee5f2cca7e90aa6c6a4dc00be139fef37314_2_1023x575.jpeg
effort 3.5 22 quality 3.818181818181818 22 reasonability 3.555555555555555 27

Yeah, why?

I’m guessing it got vetoed by Vetex, but I just want confirmation.

You could say that

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Damn. I’d love to see his reasoning for vetoing it (especially with that suspicious wording), but given his track record I feel like it’s just gonna be something around the lines of “i dont feel like it”.

Guess I’ll go let this thread fizzle out unless something interesting happens.

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regardless of opinion, from the replies you can see it’s divisive enough to be risky to implement

It will be very hard to remove as it is already a core mechanic of the game. Im baffled by the amount of people that is annoyed by clicking twice to eat a food every 30 minutes in a 2 hour game session. If you are playing more than 2 hours a day, get a life and touch some grass

Right now I can only think of one valid reason for hunger:

Stopping fish macos. You can’t fish forever, because you have to eat, right?

Well… adding an auto-eat is trivial. So that reason falls flat very quickly. Hunger only serves as an irritation rather than an involved, in-depth game mechanic.

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Because if I have potions, fishing rods, shovels and such in my hotbar (or I’m just playing savant) then a lot of the time it requires opening my laggy inventory, searching for the food item, moving it to my hotbar, and then eating it, not just clicking twice.

Also, it doesn’t contribute anything positive to the experience, it’s exclusively an annoyance.

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I have absolutely 0 opinion of this. Hunger is not a problem (300 oranges, grapes, bananas etc that you literally do not want to cook) and removing it would honestly just make those food items pointless. But they are already pretty much pointless considering all you do with them is eat them, and you get so many it doesn’t really matter.

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really low tier bait man please step it up

Right… A rat always have the mindset of a rat they say, appears to be true.

It’s not just annoyance with having to eat every once in a while; it’s the fact that Hunger is trivialized so easily and it’s in a game where it don’t belong. Cooking meals that make your Hunger bar soar above 100 is comically easy; either you stick with basic food and annoy yourself, or you cook stuff and make the hunger bar a stain that just won’t come out of the sweater that is the GUI.

It’s also a matter of hunger trying to be an “immersive” feature, although to me at least, it actually breaks the immersion. When it’s irrelevant, it does absolutely nothing for the game. In the 1% of a two-hour play session where it is relevant, you have to actively grab food out of your backpack, which will probably cause a lag spike if you aren’t in a fresh file. Nothing screams immersion like the entire world around me freezing. Speaking of the backpack, food clogs it up like there’s no tomorrow, and if you actively need something from it, chances are you’ll be scrolling for a while or (if you aren’t stubborn, like me) typing away at the search bar.

If you want an example from another game, take Ori and the Blind Forest. It’s an absolutely incredible platformer that I can get immersed in within five or so seconds. Now imagine if I had to sometimes pop open the menu and eat some collected food, or else Ori fuckin’ dies in the middle of a platforming section.

Basically, hunger inadvertently causes the backpack to become a mess because you need food, as well as its intended function being completely worthless. I don’t see how it could be “very hard to remove” either, as it’s simply a bar that goes down over time; it couldn’t be all too different from a ship’s durability in rough waves, or the Energy Bar. Yes, there are stats tied to it, but it’s not like Vetex hasn’t removed tracked stats before, like the Criminal Record stat from WoM.

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Nah. I like hunger. (Immersion ig)

This suggestion honestly makes a lot of a sense and is thought out. Hunger is a novelty in games like AO, and its place has no real impact besides that it just kind of makes sense because people eat food; it’s just there, I guess.

But, removing it wouldn’t do anything significant besides ridding the occasional chomping of coconuts, and keeping it doesn’t really add any significance for the player experience besides a bit of unusual immersion.

I would vote to just remove it personally, but I give it a 4 star reasonability because it’s probably just extra meager work for whichever dev has to remove it and tweak certain things. As mentioned from others, an eventual cooking rework would probably bring about some kind of change instead.

How come we have a hunger bar but not a thirst bar

Because hydration is easy when 99.9% of the world’s surface is water

How the heck do you drink heavily magic polluted sea water?

Okay but the fact that you literally can

Or even just cooking it
Vetex should totally add boiled water…

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Google Sailor Style

i still have not eaten that meal, it’s still in my inventory