Revert part of 1.14.46

Revert part of 1.14.46
effort 3.666666666666667 3 quality 3.666666666666667 3 reasonability 3.727272727272727 11

Yeah I suppose you can’t, but I still don’t get why people are against the change. If Vetex could have the map in one piece he could, or at least, I’m sure he would. All 6 seas in one map, but due to Roblox limitations and people’s 10 year old computers he has to kinda just separate it. Otherwise this change would never really be necessary, and the arguments over the change would never happen.

You clearly got the wrong idea here.
I don’t think a single person here cares about the cargo storage system being used as a way to transfer loot between seas.

They want to use it normally with whatever restrictions would be naturally applied.

This opens up new opportunities like:
1: No more unnecessarily tedious cargo placement.
2: No more having literally all of your loot stolen on a whim by a group of players you can’t do anything about.
3: Probably more things that didn’t immediately come to mind

You can say PvP is part of the game as much as you like but you’d have to be an absolute complete and utter moron to think that getting 5v1’d after spending 3 hours in the dark sea and losing all of that is good.
Is that really the stance you want to take?

bruh the amount of toxic people ive meet while pvping, and i hunted people that were on the sea and is so easy to see the big boxes of cargo or the sealed chests, going out of ur way to sink people ship and make them waste their work is just pure toxicity

Exactly, just the existence of having storage would be beneficial. Like having a quarter master command to transfer all cargo/chests to storage, or empty storage onto the ship would be great. Vetex then making it so you lose all the storage when you sink defeats the point of the storage completely.

Also, what happens to storage if you die but you ship doesnt sink? What happens in your ship despawns? Does it get rid of it then? If so then there’s literally no point to even having the storage.

Vetex is the type of guy to see this gaining traction, and then not read it because he can’t be bothered to.

Cough cough
“Surprise” environmental effects should only deal CurHP% damage

I don’t think I have the wrong idea here.
People want to keep their 50% cargo is lost on ship destruction when it comes to crossing seas. That’s the main point here, not anything to do with cargo placement so you bringing up opportunities is largely irrelevant to this point.

Quickly addressing your 1st opportunity because the 2nd one is tied to your finishing statement. Cargo placement being tedious, absolutely can agree. Placing Cargo for around 30 minutes to an hour for each run isn’t fun, I’ve done cargo but it’s mostly about just finding some way to stay entertained in some way while you do it.

Now your statement about getting ganked by a 5v1 after spending 3 hours in the Dark Sea, or just getting destroyed by groups of players in general. If you ask me, I don’t know who you pissed off, but if you’re getting ganked that often then find another way of entering the Dark Sea instead of taking sailing past Fort Talos. You’re surrounded by entrances, so even picking another side will significantly reduce your changes of being ganked. Additionally, this being a Nimbus Sea change means the chances of you being ganked will be even lower considering these people will either be:

  1. Split between each Sea (half and half)
  2. Concentrated in one sea (Bronze or Nimbus; one sea will as a result have a lack of gankers)

In either scenario, your chances of being ganked become far less likely.

Moving away from anti-gank suggestions. What do you hope to accomplish by keeping 50% of your loot? Come back with a massive haul of loot and respawn in Ravenna, quickly run over, spawn your ship and start selling? 4 of those hypothetical gankers already reset and are there too, moment you spawn your ship you’ve been ganked again and either another 50% is taken. Maybe you want to immediately leave after being ganked and change servers. Ok then, now you’ve server hopped and cashed in your loot. What’s stopping you from doing this when you had 100% of your loot? Being combat logged? That’s just the hypothetical, and you said “with whatever restrictions would be naturally applied” so let’s do this.
Some things to note first:
Ship storage seems to be emptied when your ship is sunk, or you combat log. This is going to assume combat logging stays as is, and ship storage when sunk is 50%.
Affects non-cross sea travel:

  1. Leaving in the Dark Sea wipes your cargo (self explanatory)
  2. Leaving the Server results in 50% of your cargo being lost. Why? To keep you from coming back from the Dark Sea, immediately rejoining, and unloading in Ravenna if it’s safe.
  3. Cargo is SPECIFICALLY 100% lost when not moving across seas. This is to prevent you from rejoining and teleporting across multiple seas to unload your cargo for huge profit.
  4. Combat logging should still completely wipe your cargo, but let’s just give it the 50% treatment.
  5. Any more scenarios that I can’t think of right now…

I’m being a bit generous here (mainly with combat logging), but this should address some of the major scenarios. Either you get ganked and lose 50% or 75% of your loot, or you simply stop caring because Vetex isn’t going to throw you a bone like this.

That’s crazy, but the only thing I’m seeing here is you being for what Theoretical said about using the Cargo Storage mechanic and letting us put Cargo/Sealed inside it. Regardless of gankers, you are not entitled to having half of your cargo or sealed chests covered.

it only transfers items from your ship deck to your ship storage when you go between seas, if you don’t go from bronze to nimbus or vice versa you’re not gonna get any access to your storage i think so it would still just be the same as it is now

TRUE

This is valid though, although, it should still kill if you’re below a certain amount of HP or downed. Alternatively (and more likely), nothing is done and eventually we can just tank them.

Such a nothing burger problem, asking to revert a change you haven’t even played and that you won’t even notice because it will work the same way as it currently does

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reminds me when some people had a meltdown over mud magic being removed from the lost magic list, leave it to the forum to have a meltdown over unreleased stuff

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I am framing this more of a QoL update then a “revert it it sounds bad”
because how it was sounds soo much better then how it sounds now

by this logic 90% of balance cord should not exist because everything they do has no bearing on me “oh a +5% on wind magic dammage, nice a whole 3 dammage”

the chance of being attacked over sealed chest or cargo in the first place is so abysmally low, “oh but noble does it all the time” i have like 250 hours in AO and not once have i bean jumped over it, secluded cases and they post rage bait on purpose for people like you who thinks getting jumped is an actual issue

you seem to think i wouldn’t agree with what you just said, i do think most of the balance doc is pointless, like what the fuck is “-2 power on arcsphere” gonna achieve, or what is 2.5% reduce scaling on vatrachos armor really gonna do in the long run

Was never meant to be a buff to cargo, the whole point is that you take a risk for a high payoff, if you want an easy mode just say it :person_shrugging:

But why? Why should it just be a safer version of getting your ship sunk with cargo? Just keep it the way it is now lol. Losing half doesn’t make sense if its literally just a way to save cargo between servers. The change isn’t intended to be a safe way to keep cargo.

I mean it could prolly be noted from the hundreds of complaints about being jumped whilst doing a cargo run and losing everything that there should be some sort of way to keep storage
And if you say it’s just the player having a skill issue, kindly shut up thanks :fr:

Literally just leave before getting combat’ed (if u get chainshot just out chainshot them, ez)
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