nope, don’t use discord; i’m sure there’d be nicer suggestions there considering how many more people there would be though
don’t think it’s been suggested did you want me to suggest the second idea for you?
While not every suggestion is good there are some that I liked like:
- Ship spells(Serve as more uses for magic storage and just more ship customisation which is good imo)
- Killing story bosses first time 100% gives 1 item
- Rematches without exp for NPC fights because after deleting repeatable quests you can’t rematch them(I myself didn’t check it but it sounds reasonable)
- Fruits that lose taste when cooked normally will get it when cooked with samerian ice
- Autoheal ship between story parts(I myself hated quest where we run from Ravenna because of this)
- Bosses drop their skills(magic and fs don’t get anything except armour while warriors get weapons)
And there were also some smaller suggestions that I liked. If you would consider some of this I will screenshot creators for you
And I checked only like 15 suggestions
idea 2 kind of crashes the boss farm market, which people won’t like ( there may be some bosses like kraken from AA too ), idk about idea 3 cant you repeat the quest over and over to rematch them, ship spells from idea 1 sounds ok, but you’d need some magic ship part or something no? or some kind of magic cannonball ( idk about the lore of this either too, what about non-magic users)
idea 4 i dunno dude does that even apply to irl i dont think so
umm sounds nice but doesnt make logical sense idea 5
for idea 6, these bosses use special magics, and what do you expect us weapon users to use we dont get lost scrolls or spell settings or things like that, intensity is like useless for us warriors, the most i can see out of this is a boss or something dropping a spell technique or something in which that boss uses that technique kind of thing.
^criticism on the ideas hope they make sense
Release the most basic lost magics
Flare…
Aether…
These are re-skins, Just add them on scrolls so we can feel the game is pushing foward
- Yes you would need them atleast for magic storage because spell use magic.
- It is only one time. So while for low level bosses it may work farming them, farming bosses further in story would be harder with each update and you still do not get to choice drop and. Also this works only on story bosses and would serve as a great way to get some gear for casual players(for example myself. I was super undergeared and don’t even know how I managed to beat that one female boss before Calvus by myself)
- As I said I didn’t check but weren’t repeatable quests deleted to avoid bandit beating?
- Well smoothies usually are tastier than eating normal fruits and because adding spices results in more hunger regeneration this could also apply for smoothies
- While it doesn’t make sense it would be the best qol thing that can be added because if you didn’t spoil anything for yourself this chase or fight quests can be quite a problem because of their unpredictability and this can be a problem, especially for chases where speed is very important. For mw to complete that quest I had to instead of swim away jump from ship on Ravenna go as far as I can, go back to ship, sail to port, repair ship, die, again jump from ship to Ravenna and get enemies as far away as I can, go back to ship, sail the hell away before they swim after me. Even with this tactic I needed multiple times because I only had sailboat as I can remember and if I’m right gou also need to destroy 1 ship while being chased by 3 brigs or something. It was the worst thing after fighting boss with passive regeneration and Calvus
- That’s what it meant. Skills, not magics/fs. I meant exactly techniques and spells just decided to say it in one word
what about the weapon vanity?
i had that shower thought idea of how weapons would’ve worked completely differnetly
there’s preset weapon skills that you can edit and change and the weapon you equip only affects your stats, similar to how there’s preset magic skills that you can edit and change and your magic only affects the stats
what about conjurers? also no more thinking about game ideas in the shower you have to reflect on your future plans >:(
conjurers can equip weapons as well
so you mean non-weapon classes can just get bonus stats for having extra weight on their back?
i agree the point system is annoying, but it stops the grind from being too much and people being jack of all magics and weapons, (for weapons they’re preset skills and the weapons have preset scalings for the stats) think about how much of a mess the weapon skill requirements and the nightmare the balancing team would have…
I don’t think he said that
no? i meant weapons would have a certain stat scaling like elements do
if you aren’t a weapons user you can still equip them for the drip ig but the scaling won’t matter bc u won’t have any weapon skills
what
Strawman argument except it has nothing to do with the suggestion
i misread then, don’t weapons already have different scalings though.
I think recently he made them different, for example compare atlantean claws with silent blades or the rusty claws, the scalings should be different
yes but they have uneditable skills that have different level requirements between weapons