Reviewing your suggestions for AO!

that’s a whole different thing. these things will have to happen at some point. wep customization doesn’t have to, it’s a very preventable balance nightmare

and as wraithel said, weapons got ALOT more skills than magic or fs and in the future will just have more and more, it would be a problem that will persist and will always be an unbalanced nightmare.

another point i said, tough not greatly explained, was that adding weapon customization would be a huge overhaul. weapons would have to be changed ALOT, and AO is just not in a phase anymore where that is possible. would have to lower the amount of weapon skills, make them all more samey (again wep would just become another path like magic and fs where the different things are just a few stat differences, which alot of people don’t like)

weapon is another path that was made to be different from magic and fs (and maybe spirit) for people that choose something else. weapon was just the thing that was picked, be it because it makes the most sense for lore or whatever.

that’s cool. so we should just remove non customization paths (that are different, they wouldn’t be the same if they had customization) and leave the people that want the non custom paths in the dirt? how awesome of you

bruh, the last one maybe, but i’m talking about the general people that do want the non custom weapons.

also you are literally saying the same thing, you want custom wep :nerd_face: , even if my arguments were bad i was actually making any.

you haven’t made a singular argument, just that you want custom weapon skills

only “argument” that you had was that you could just not customize the attacks, and sure maybe you could do it, if the attacks were designed to be custom it would most likely be the worst option to leave it completly at default. weapon abilities would be different from what they are now.

so no, i couldn’t just not customize them, because if weapon attacks became customized i would lose out on the weapon attacks that were before

I’m not even going to bother arguing at this point, I’ve learned that talking to a people is similar to smashing my head against a brickwall and I’m learning that lesson again.

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i’m saying ideas that a lot of people would benefit from shouldn’t be turned away for this reason, because balance issues can come from any change good in concept or bad

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it is different but that doesn’t mean it shouldn’t have customization

dude have we even been looking at the same thread

yeah ur prob right :+1:

yes i’ve looked through it and you’re the one just saying it should be in because you want it.

do you just not listen?

womp womp

lol you threw yourself into this wall this time

this all seems just like a misunderstanding, weapon skill changes concept does not necessarily mean as much customisation as magic and strength ( or any customisation at all).

it doesn’t make sense to mention spirit weapons or increasing level cap, level cap increase is just inevitable, spirit weapons too, they’re not even added yet whereas weapons have already been added.

in lore you can say mages are the strongest because of the main characters in the lore that have obtained one of a kind magics.

as already said, try pve or pvp without editing your spells, it’s not fun.

that said it’s alright to have different opinions, one party wants weapons to have customisation and one doesn’t, none are necessarily the right party.

it doesn’t seem appealing to the development team for weapons to have customisation to me, however if you seriously think its a good idea that you would translate “weapon skill changes concept” to weapon customisation, i don’t think there’s any point in trying to convince you otherwise, we’ve given viable reasons why these most likely won’t get added, for all we know they can get added, i reckon it’ll just be a waste of your time to try get this idea added however.
conceptually on the surface an idea can seem like a good idea, looking at the idea further down the line and the potential reaction of the community and development team, i would have to advise against the idea basically, i’m not saying the idea is bad entirely it would be cool in another game ( the game is currently in a very messy state, this could add more potential complications more or less).

Well this debacle certainly was a debacle.

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(Ultrawide screen moment, it looks bad no matter how i go about it. .)


Weapon skill customization - weapons come with their current skill loadouts already, and you can talk to a blacksmith NPC to strip the skills off of a weapon, turning each one into a Skill Scroll.

Skill Scrolls will be able to be clicked in the inventory to add them to a compatible weapon that has an empty slot. there would be limitations to this, such as Rising Tide only being able to be put on the Sunken Sword.

Each weapon would have 5 slots for skills, and the skills put on a weapon would persist when its traded/unequipped. Weapon stat requirements for skills would also be changed to have a base stat req for each skill as well as a base weapon stat req for each weapon, meaning the order of the skills on the weapon no longer dictates the size of the skill

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still customization

i mentioned the purpose of my analogy in a later msg

skill editting doesn’t change anything about the meta
i literally still use the default 100% size single blast, 1 leap, 1 hit max range snare, and the only change to my beam is that it’s double beam. the rest are cosmetics

it literally is tho

ATTACK SPEED REVAMP

  • Merge attack speed and agility into one stat called “Haste” or “Speed”
  • Haste will have 50% attack speed and 50% agility in one stat. All items with 30 attack speed and items with 30 agility will both give 30 haste (50% agility 50% attack speed)
  • After this change, items that have an attack speed or agility base stat will have their defense reduced by 25% since they will now give a little bit of agility
  • This change will turn 800 defense 300 speed to 600 defense 150 speed 150 agility


this is what the skill change concept is. it is customization technically. though idk if that was the customization you were thinking of.

(oops was already posted :3)

is this from the balancing team or something? just what are they doing…?

there’s alot of items and it’s already been decided that they’re separate, some people min-max builds meaning they won’t be very happy with this change at all, we also have to worry about high agility with this change (1.6x players level), you’re nerfing sunken warrior armour with less defence ( alot of people wear sunkens for defence mainly),
it seems unneeded, i don’t think anyone would want haste ( what happens to brisk and agile enchants too? ) we already have hasty as just a inbetween so just use hasty enchants.

ah k, well i want weapon customisation over whatever this scroll thing that’s being pushed like is it a joke? like you take skills off a weapon ( skills that mind you the player is supposed to have), and it magically turns or is (written?) on some scroll and you can place it on another weapon? who does this benefit? oh i want these certain weapons for my vanity but they don’t have the skills i need? 5 slots for skills? what about warlord weapon skills?


92% of people actually