Should Clan Building Be Prioritized Before Release?

I mean, you don’t really have the right to stop anyone from speaking their mind. Especially if they see an issue in what you’re saying.

That said, I’d rather let you argue this with someone else. Not really in the mood right now.

FAX MY KING SPIT YO SHIT :speaking_head:

imo vetex prioritized clan building bc he wants to have a more stable player count before full release, cuz pvp and afk farms are two things that really help maintain a stable playercount in any roblox game (though they aren’t very healthy for the game)

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We really should move away from Gank PVP and more to duel PVP

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I absolutely agree, nothing wrong with it.

It’s that I’ve already done this bit that influenced the comment you’re responding to :sob:

The nitpicking is absurd.

what

referring to this and how you praise a post exclaiming one of my main points in the prior discussion i had with theoretical yet take a dig at mine because at the time, the general consensus of the thread disagreed with me

i wasn’t disagreeing with you i was just pointing out that you might’ve been missing the point of theoretical’s argument

and yet he moves onto saying that i wasn’t attempting to “make new points”
i wasn’t missing the point of his argument, as shown in my responses, he just didn’t know how to properly respond to me :sob:

all good for clearing that up though cheers g

no problem lol

Im going to rant for a bit, its a shame about what happened to this game, vetex has terrible update prioritization and the playercount shows. The 1st update to come out should’ve been vitality, which would’ve added tons of replayability and even more build-making, then maybe dark sea and clan building.

But instead we got the shark week update (2nd way to grind bronze chests, cool but unneeded). And the potions update, niche feature that ruined pvp even more. These 2 updates took 4 months of the initial most crucial time of the game’s lifespan.

Empires is a great update, but whats there to do really? 1-2 days worth of exploring and fighting minibosses, then building on your island, getting some reagent, being like “cool” and logging off.

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I love treasur chart

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i feel like almost every update in general has been incredibly lackluster as well which doesn’t help

a lot of my friends who used to play ao have felt the same way where they went from enthusiasts hyped for each update to not even logging on for the new ones

seriously… why spend time working on vitality imbues when nobody is going to use them cause vitality isnt out yet? Bro spend a month on that an another one on the kingdom alignment feature

I genuinely believe monthly updates were possible if he just released one feature at a time, even if its minor so he can work on the major ones at the same time

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VETEX!!! FINISH ADDING KINGDOM ALIGNMENT IN FULL RELEASE AND MY LIFE IS YOURS!!! (full sentence)

God forbid anyone trying to get the bronze sea title explorer nowadays, not only is there a ton of islands to go through with treasure charts, but now some of them are locked by players.

fortunately you could prob get around that by server hopping, especially since one of the most valuable islands (cassia) has no charts

Probably, yes, but in the end that remains a detriment to the experience with the game.
Imagine having to quit the game and launch it again in order to even have a chance at doing what the game offers you. Only extremely dedicated players would commit to this, something that most people aren’t going to be. It’s just plain annoying and flawed game design (as so many other things in AO are), and this is without even mentioning the fact that you have to get treasure charts to do so in the first place.

I love treasur chart