Change it back to poland
trees fall on you and insta kill you when you walk near them
roofs collapse and kill you when you walk near them
the chandilier at Calvus’ castle falls and kills you when you walk under it
also you forgot how to swim so good luck
You don’t make a horrible suggestion by just going “kill the player”
It must be a feature that allows gameplay but makes it a billion times worse
Better yet, a feature that could be good, but the execution is terrible
If you get hit your movement speed get reduced by half and if you start bleeding it won’t stop and will save across servers, the only way to get rid of it is healing pots or waiting a week irl
if you roll on the ground while bleeding you have a chance to get an infection which, if left untreated, deletes your character.
Revert the stamina change. You can’t continue climbs, dashes, dodge reflexes, or wall jumps if you’re at zero stamina. There is a delay to stamina regeneration if you get to zero.
if you’re a weapon build with a gun equipped during the general julian cutscene you enter a quick time event that takes 5 minutes and does jack shit
After the julian cutscene, you enter a minigame which requires you to remove every single glass shard from your wounds before you can contrinue (there’s only about 832 of them)
That’s why morden was in that tent for a few days?
Probably. Julian must’ve had a harder time removing death from himself though. (Although I think it’s confirmed he’s still alive, meaning morden’s so bad, he couldn’t hit a single move)
Defense now works only as a damage reduction stat. The damage reduction is equal to a sum of percentage of damage reduction and flat damage reduction. It is calculated with the formula: (DefenseAmount/PlayerLevel)*1%+(DefenseAmount/PlayerLevel)
Maximum health is instead influenced by ailments on your character. With no ailments, full of energy and stamina, the player’s health will be at a maximum. However, it is reduced by various actions:
Stamina going down to 0 more than once per minute
Energy going down to 0 more than once per minute
Falling from great heights
Hitting obstacles at high speeds
Taking damage from enemy attacks
Taking environmental damage
… And more!
To regenerate these ailments, the player will have to open the character menu. There, all their injuries, illnesses and other issues will be displayed on a 3D player model. To heal, the player will have to do certain actions, for example:
A sunburn can simply be healed by applying the proper medicine
A broken leg must be healed with a sequence of buttons to set the bones straight, then with multiple medicines
Medicines are made primarily with herbs, but also other ingredients. In order to craft them, the player must use a medicinary table where, via a fun and challenging minigame, they have to do a correctly timed sequence of tasks with ingredients and medicinary equipment.
strength javelin
Collaboration with deepwoken or a gacha game. Would instantly ruin ao.
What if… Limbus company
pilgrammed collab instantly doubles its popularity
Ngl bro should’ve speced on accuracy
add opposite day
Morden wears a size jacket he has no excuse
Add stockholm syndrome
In order of most balanced to least balanced Vulnerability trigger;
Cauterized (bonus damage)
Maimed (pretty much the super bleed)
Soul-Shattered (screw hybrids in particular)
Frostbitten (instant loss in 90% of battles)
too make them all on par with Frostbitten:
Soul-Shattered should reset your tools to its default skills/rites, and magics/fstyles are forced to use default abilities (shot, focus, crash, etc)
Maimed should remove any way to get damage reduction, and should permenantly halve regen.
and cauterized should force you to have permenant drawback, taking HP to use any abilities.
because imbuements count as the actual attack, imagine a Savant landing 3 of these and you just die instantly.
Not a completely horrid idea tbh, if it was closer to balanced it might actually be fun; and if resistance lowered the Vulnerability given per hit it might become useful… if Attack speed was also nerfed to not reduce attack startups.
10/10 shitty suggestion, an idea that could’ve been somewhat good, but utterly butchered.