Each island is now a separate place, and is now much closer to it’s canonical size
Cities now have dynamic npcs which offer quests and sleep during the night. Day and night cycles are now accurate to real life, and based on the date that you’re supposed to visit the island in the story.
not charging your attacks lowers your attack damage and size by 40%, and has a 50% chance of your attack not casting properly, resulting in an explosion which deals a percentage of your health.
You now have to eat various different foods, otherwise you get vitamin/mineral deficiencies, which decrease health regen, energy regen and stamina regen. If your deficiencies get bad enough, you begin to take damage.
When a player dies, all their money will stay on their dead body, which won’t despawn unless someone buries the body using a shovel. If the body hasn’t despawned after 5 ingame days, it will spawn a ghost variant of the player with 1.35x the level and begin to attack players at random.
Complete rework for sanity and insanity
The player now has a sanity meter displayed on the screen. The player’s sanity level can increase when you’re out in nature on a sunny day, when you’re eating nice food, when you’re doing quests for npcs or being around other players without being in combat.
The player’s sanity bar decreases if the player kills someone, if they eat bad food/repeatedly eats one type of food, when the player is wearing atlantean armour pieces, when the player drinks certain potions, when the player is in the dark or rain and when the player takes a large amount of damage. Fishing for short periods of time without a break will cause your sanity to go up, fishing for long periods of time without a break will cause it to go down.
Low sanity will cause the player to start to hallucinate. The less sanity the player has, the more vivid the hallucinations get. After a certain threshold, the hallucinations will begin to attack the player.
If the player has high sanity, they will get a bonus called “happiness” which increases stamina regen and increases your luck by one stage.