EVERY LEVEL, NOT ONLY DO YOU GET WEAKER, BUT ALSO SPAWN CLOSER TO THE DARK SEA AND LOSE ALL ITEMS ON LEVEL UP. NOT TO MENTION YOU ARE FORCED TO BE FULL VIT. BY LEVEL 2 YOU WILL BE STUCK IN THE DARK SEA ETERNALLY. (is body clear)
custom skin color gamepass
neon green lives matter
A race roll system that can only be rerolled with robux.
(Ancient God race gives you 10x all stats and access to ancient magics/fighting styles from spawn!)
bro some insane people would actually be attracted to roleplaying with this shit
yo hear me out tho
Lose a level when you die by player kill
This is why it’s good that this isn’t the person making the game.
… wait a moment-
every armor/accessory excluding limited items (such as seasonals) breaks after 50 + itemlevel/5 hits
every weapon/tool breaks after 100 + itemlevel/5 uses
enchantments increases durability loss by 10% because lore stuff
oh and each item provides a “weight” stat, which affects your character movement physics depending on the material the item is made out of for extra realism
(e.g. titanium armor makes you shark food)
fall damage
Every movement ingame has a 0.001% of causing your character to no-clip into the backrooms where you would either reset or die from starvation. The chances of it happening are low but never zero.
Is it bad I legitimately want this if clan building becomes a thing? Just lock up the entire server’s grand navy in your base or just do a funni rogue-deepwoken moment and carry them around like a dumb child for trying to gank you.
True story: I asked a clan server about their opinions on a possible suggestion and they said this
the suggestion:
I’m not even in a clan on any profile, but even I know how bad of an idea this is—and I’m the guy that suggested a new vitality feature and a mechanic for the injury system.
What’s so bad about it? It makes gaining infamy more rewarding for the person doing it
My guy, imagine someone contributing a massive amount to your clan, giving it enough infantry to rank up servers times. You invite new members, and then poof, they just leave, causing your clan to rank down.
What I’m saying is, it’d mess with clans way too much. And we’d have to ask what happens to a clan that no longer has the infamy to maintain its player count. Do the players get kicked? Do they stay in, despite it being overfull?
That’s why in the original suggestion I said they take a portion of the infamy they contributed, so you couldn’t cause a clan to lower its infamy by joining and then leaving, you could only add to it and then take from what you added to it. As for the 2nd point, it’s already possible for clans to lower their infamy. They just need to get bounty hunted by other clans. That feature was what inspired me to say 25% of the infamy would also disappear, to make it equal to that
I know, my point still stands. What if that portion would be enough to make a clan rank down?
In theory, that’s something that can already happen so vetex probably has it figured out
why is your definition of “rewarding” punishing the clan you were in
When you take a portion of the infamy with you, that means it gets added to the next clan you join. 25% would be lost in the process, though, to make it just as efficient as transferring infamy via bounty hunting. This all makes it more rewarding because it means you have more control of the infamy you gain, so you have more incentive to gain infamy