Suggest a new feature for the game that will instantly make you Public Enemy #1

You can choose to slaughter hundreds of NPCs, but if you kill 100 with the same last name in a span of 2 weeks, you will no longer be able to encounter that last name normally, including:
Towns
Crews
Criminals or heroes below twice your level
Ship captains below twice your level
However, if you do encounter NPCs twice as strong as you, you can bet your ass they were training for it. They wonโ€™t ever unaggro, are immortal to all sources of damage except you and every time you join a new server they will spawn on the same island or area of sea. And they will aim to kill you specifically.
Oh and every 18 ingame years, counting even when offline, a new such dude will spawn. They will always spawn together after that.
If you do manage to kill them they have 0.01% chance to actually die and 99.99% chance to double their level.
If by miracle you manage to kill all of them so that you have no living nemesis left, congrats, 2 will spawn every 18 ingame years now.

  • Players with a bounty are now considered โ€œnaughty,โ€ and will recieve coal instead of seasonals for the Yuletide event.
6 Likes

seasonal coal

1 Like

Itโ€™s just coal but with +1 value

and it grows in value every month

The only and exclusive way to level up is by killing other players.

20 pKills = 1 Lvl
NPC kills decrease your experience

yeah :nod:

finally, a way to unlevel

story mode is unplayable
leveling up while below level 50 is impossible

voidwalkers - new way to play the game is to teleport to people around your level and kill them, gives you +1 level and some loot every kill

Think of it like festive Magius Relics, equal compensation for the hard work of our notorious villain friends.

kdr in player stats when hovering over a players name

Whoโ€™s gonna tell him?

Bro the item of "equal or greater value gave 300 galleons

make it so you can pay for gear with real money. and also make it so you get admin rights if you pay money. also ban anyone whoโ€™s lucky enough to get sunken normally.

I was sailing in the Dark Sea, and, as one does, I got hit with Water Poisoning while receiving insanity โ€œdamageโ€ and it got me thinkingโ€ฆ

What if insanityโ€™s โ€œdamageโ€ instead appeared to apply water poisoning to the player? With no cooldown unlike real water poisoning.

That makes me wonder what if you have insanity outside of the dark sea your surroundings start to look like the dark sea (fog and rain and other stuffs)

scurvy.

add a new rare drop from special 1/100 ๐’ป๐“‡๐‘’๐’ถ๐“€๐“Ž enemies and its called ๐’ป๐“‡๐‘’๐’ถ๐“€๐“Ž essence and it gives a new stat: ๐’ป๐“‡๐‘’๐’ถ๐“€๐“Ž, which gives enemies a chance to ๐’ป๐“‡๐‘’๐’ถ๐“€ when they hit you which causes them to get ๐’ป๐“‡๐‘’๐’ถ๐“€๐“Ž

The only good thing 17+ games would bring is that there can be pirates games where you can actually drink scurvy

I donโ€™t think you know what scurvy is