Suggest a new feature for the game that will instantly make you Public Enemy #1

I am literally just guessing that it is alcohol

disease caused by a lack of vitamin c, which among other things makes all your gums start bleeding

Damage Exhaustion

Using a move more than 3 times in a row will make it do less damage BLAST NOT COUNTED In order for its damage to return to normal you need to use different moves for the amount of times that you spammed said move. Example

Used shockwave explosion 7 times in a row, Damage reduced by 43%
Has to use Blast/Beam/Snare/Javelin/Pulsar/Surge 7 times for damage to return to normal.

This is so players are encouraged and forced to use moves that dont crutch their combat abilities.

Any status effect that causes a visual change on your character (things like bleeding, charred, corroding) will also have to be washed off similar to dirt.

Tier 1 Insanity now causes a purple bar to appear on the far-right of the screen. When this fills up, happening once every 2 minutes, your Insanity goes up a Tier. The bar does not appear if you have Warding above your current Insanity level.

“As it turns out, seeing horrifying illusions is actually makes your mental health worse, rather than having no effect”

Sea water, insanity 5 potion to list two

Okay, let’s do this one more time. This is a Sailor fist thing. I think that getting dark sea water should give you insanity 1 - 3 maybe and the higher the insanity the more ‘overcharged’ your sea water bar is. Overcharging your bar makes it have like an overhealth and it has three tiers, each tier increasing the bar by one third. Per overcharge it gives you a flat damage increase of 30% (10% per tier). And maybe if you find a new item (that I made up) called the dark sea bottle, which can hold up to three ‘swigs’ of sea water and if you collect dark sea water it can go up to tier 5, which doesn’t give you more overcharge, but it gives you 20% more flat damage. The downside is that the more warding you have the less the increase it is almost like it isn’t there unlike with armor warding and insanity builds. And the max buff is however much insanity you have, and if this was real the update would remove the tier 6 insanity cap, but it would decrease the damage that insanity does and instead it would give you 10 drawback per tier above 6. Chat give me your opinions, did I cook?

That’s child friendly alcohol there is a diffrence

Insanity Alcohol would be fire tbh, maybe it buffs?

spending too long in the Dark Sea gives you permanent insanity and mutates you into an atlantean

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That’s really good, like it would come with upsides and downsides or only downsides?

yea I don’t think this would have too many benefits

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Make hecate essence rarer and load it in only when ur 50 studs to it, along with that change the hc’s colours to fit in more with the DS weather and color

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No, i mean mutating. Would it be all downsides or would you get a buff of some kind?

downsides

Actually if you survive long enough that you would get insanity 6, you turn into Martin trust

Wouldn’t you have found a Hecate Essence before then?
Surely it’s not that rare

Famous last words

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  • Treasure charts no longer provide text clues, and instead have a poorly scribbled map of the island with an X roughly where the chests are. In rarer charts, each location’s drawing is more rushed than the last.

coolerlimestonechart

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