Wait how about this one?
Wait how about this one?
its ash on a burning target
What about sandy effect?
my planned combo is
r8 it plez
Generic heat synergy I guess
Decent
thoughts
Sssssss+ tier synergy
b a r k
and and ( / )
my planned combo
maximum clouds, extreme synergy with poison+fire
super easy counter from wind but solo ash should have enough of a neutral match-up against wind
w ö ö d
pretty sure glass wood and fire are already a synergy because of bleed.
Yes I know some of these are viable and some are not, it’s a brainstorm post so I just use it to come up with ideas.
Hmmmmmmmmmmm I like this one.
Heatwave synergy
I got some themes for some of these:
Ionic
Hail Storm (replace Ice with )
Flashbang
Canyon
Is this a good synergy?
Illusion synergy
Interaction-wise all you got is two 10% bleed synergies, and Ash can’t petrify here.
EDIT: And Lightning’s synergy is a clear-synergy making it even less worth anything regarding interactions.
Theme-wise I get why you picked those 3 magics but I don’t think Ash and Lightning fits thematically even if it can work logically.
Strategy-wise that could be decent because you can use the clouds and glass shards to maintain distance for Lightning but I think there are much better synergies you could do with this, e.g. (Refraction) (but Glass loses damage to Crystallized targets), (Mirage), (Volcaninc Lightning) or the heat-wave combo that guy suggested earlier.
Glass light crystal is terrible because crystalized is a bitch, and also lightning has some decent clears along with ash.
I wanted to make this synergy more of a stage hazard kind of one so that’s why I picked those magics.
Volcanic lightning seems interesting tho
Ok so here’s a more detailed breakdown
Glass and ash make lots of dot hazards, and lightning is fast enough to snipe the target from the clouds
Also lightning clears bleed
Not necessarily. Glass-Light maintains range and Crystal-Light works as a fail-safe. If they’re far away you can spam Light-Glass (Glass since it prevents approach) and if they get any closer you can switch to Crystal-Light (Crystal close-range/synergy). As they’re approaching they’ll be bleeding from the glass so you can get some extra damage in.
Yeah maybe in that case that can work
I guess 2 hazard magics is always better than 1 but since you do already have clouds (the best zoning tool by far) it sort of means that it isn’t as important to have as much zoning as possible.