Synergy idea

Wait how about this one?

:ash_magic: :shadow_magic: :iron_magic_var2:

its ash on a burning target

What about sandy effect?

my planned combo is
:explosion_magic: :fire_magic: :plasma_magic_var1:
r8 it plez :fr:

Generic heat synergy I guess

Decent

:wood_magic_var2: :wood_magic_var1: :wood_magic_var3:
thoughts

Sssssss+ tier synergy

b a r k

:poison_magic_var2: and :fire_magic: and ( :explosion_magic: / :ash_magic: )
my planned combo
maximum clouds, extreme synergy with poison+fire
super easy counter from wind but solo ash should have enough of a neutral match-up against wind

w ö ö d

:explosion_magic: :light_magic_var2: :crystal_magic_var2:

:magma_magic: :crystal_magic_var5: :explosion_magic:

:shadow_magic: :poison_magic_var2: :iron_magic_var2:

:ice_magic_var3: :lightning_magic_var3: :wind_magic_var2:

:sand_magic_var3: :earth_magic_var1:

:wood_magic_var1: :glass_magic: :fire_magic:

:plasma_magic_var1: :lightning_magic_var1: :acid_magic_var1:

:earth_magic_var4: :ash_magic: :explosion_magic:

:ash_magic: :crystal_magic_var1: :glass_magic:

:snow_magic: :wind_magic_var2: :lightning_magic_var3:

:light_magic_var2: :iron_magic_var1: :crystal_magic_var7:

:snow_magic: :water_magic_var2: :wind_magic_var1:

:gold_magic_var2: :snow_magic: :ice_magic_var2:

:explosion_magic: :ash_magic: :crystal_magic_var2:

:ash_magic: :glass_magic: :lightning_magic_var1:

:crystal_magic_var1: :acid_magic_var1: :lightning_magic_var1:

:explosion_magic: :earth_magic_var4: :fire_magic:

:explosion_magic: :glass_magic: :ash_magic:

pretty sure glass wood and fire are already a synergy because of bleed.

Yes I know some of these are viable and some are not, it’s a brainstorm post so I just use it to come up with ideas.

:fire_magic::ash_magic::wind_magic_var1:

Hmmmmmmmmmmm I like this one.

Heatwave synergy

I got some themes for some of these:

:plasma_magic_var1: :lightning_magic_var1: :acid_magic_var1:
Ionic
:ice_magic_var3: :lightning_magic_var3: :wind_magic_var2:
Hail Storm (replace Ice with :ice_magic_var2:)
:light_magic_var2: :iron_magic_var1: :crystal_magic_var7:
Flashbang
:sand_magic_var3: :earth_magic_var1:
Canyon

Is this a good synergy?

:ash_magic: :glass_magic: :lightning_magic_var2:

Illusion synergy

Interaction-wise all you got is two 10% bleed synergies, and Ash can’t petrify here.

EDIT: And Lightning’s synergy is a clear-synergy making it even less worth anything regarding interactions.

Theme-wise I get why you picked those 3 magics but I don’t think Ash and Lightning fits thematically even if it can work logically.

Strategy-wise that could be decent because you can use the clouds and glass shards to maintain distance for Lightning but I think there are much better synergies you could do with this, e.g. :light_magic_var1: :glass_magic: :crystal_magic_var3: (Refraction) (but Glass loses damage to Crystallized targets), :ash_magic: :sand_magic_var1: :fire_magic: (Mirage), :ash_magic: :magma_magic: :lightning_magic_var2: (Volcaninc Lightning) or the heat-wave combo that guy suggested earlier.

Glass light crystal is terrible because crystalized is a bitch, and also lightning has some decent clears along with ash.

I wanted to make this synergy more of a stage hazard kind of one so that’s why I picked those magics.

Volcanic lightning seems interesting tho

Ok so here’s a more detailed breakdown

Glass and ash make lots of dot hazards, and lightning is fast enough to snipe the target from the clouds

Also lightning clears bleed

Not necessarily. Glass-Light maintains range and Crystal-Light works as a fail-safe. If they’re far away you can spam Light-Glass (Glass since it prevents approach) and if they get any closer you can switch to Crystal-Light (Crystal close-range/synergy). As they’re approaching they’ll be bleeding from the glass so you can get some extra damage in.

Yeah maybe in that case that can work

I guess 2 hazard magics is always better than 1 but since you do already have clouds (the best zoning tool by far) it sort of means that it isn’t as important to have as much zoning as possible.