The balance team problem

If I may I do have one concern regarding magics that don’t work underwater.
Its a massive sacrifice but the magic stats don’t seem to show any compensation for it.

In World of Magics it was a trivial niche thing if a magic worked on water or not but in AO its massive difference due to the map being mostly open seas.

From sharks to pirates/atlanteans swimming towards you to enemy players escaping or maneuvering in water its a very relevant mechanic.

Nowadays when playing mage I feel forced to pick at least one magic that works on water because every time I picked two magics that did not work on water it never worked out.

But the thing is that all the magics that dont work on water dont really have anything to make up for it.

Light, Lightning, Shadow, Poison all feel in general to have solid stats or sometimes exceed Fire, Plasma, Explosion, Ash, Snow or Sand but the latter don’t work on water.

Combining two hot magics like explosion and fire don’t have a better synergy than water and lightning/ice with all the problems of not working in water.

It makes me think that a magic being useful or not in water is completely ignored for balancing purposes.

Its as if they are balanced around fighting in solid arenas like Munera Garden and larger islands and not in every possible scenario.

I’d say my concern is I would like to know how much is underwater use considered for balancing of magics.

Vetex has said that we will learn an ability later in the story that will make heat magis work underwater. It sucks that we have to wait but that’s all we get

yea that

these days, most balance changes seem to be made for pvpers
sometimes these bounce back on the pve majority
sometimes it sucks
(dodge reflex limit)

Well.
That is one way of fixing it.

In theory is a fair solution but its a solution that does not exist in game yet.

Knowing how fast the updates arrive what I can expect from this is that nothing will be done to re balance the magics working or not on water even if currently its not alright and Vetex knows its not alright.

Would be nice something would be done as a temporal solution until such upgrade actually arrives.
For example repeatable quests where removed eventually but did fill in a purpose when there where not enough ways of getting experience.
Maybe make the magics work under water or rebalance them to be stronger until the upgrade actually arrives.

Balance team doesnt have power over magics working/not working underwater, its all up to vetex, and he has plans for that.

Oh I was going to bed I completely forgot about this conversation.

My original suggestion was meant to imply there are other ways of re-balancing magics that don’t work underwater such as buffing their stats.

The balance team might not have power on making magics work on water but they cannot propose a buff to non-underwater magics until Vetex’s plans go somewhere.

Vetex isn’t known to put his plans into motion swiftly so a temporal rebalance would be a healthy solution.

Once Vetex applies his solution the non-underwater magics can have their stats re-balanced/reverted once more.

Bre i saw the funniest ss of meta trying to call out vetex for spaggetti code again cuz of all the inverse bugs, then another bteam member goes " dam i wonder if all the formula changes have anything to do with it" :skull:

I’m suprised you weren’t attacked that much and called a “doom-poster” for this lol, some people get ravenous about mentioning issues with the balance changes

It’s Vetex that wanted the dodge reflex limit

Topics with balance team in their name:
image

So called “free thinkers” when anyone says anything remotely positive about b-team

vetex said a while back there would be “dodge upgrades” in the future, note the S

edit: found it

They don’t have to do with balance team changes. Weapon damage calculation always worked differently from that of magic and FStyles, since weapons were originally a much more rigid system when they were added in WoM and had completely different damage scaling.

The whole weapon damage formula needs to be reworked because of this since it isn’t sustainable. Vetex has previously skipped weapon damage standardization because of the lack of time to implement and thoroughly test then whenever they were proposed. Again, this is to no fault of the balance team.

Now that xxael and galaga are more involved with helping him, could they assist in a rework like this? Or is it too big of a task to be done by them, and must be done by vetex instead?

They could potentially help with changing the weapon skill damage affinities and power stat scalings themselves, while vetex does the revamp to the weapon damage formula itself to streamline the process.

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Yes, but my point still stands?

my point was that vetex might’ve been saving the charge for future upgrades :sob:

He also talks about magic charge cancelong we should definitly have that

magic charge cancelong?? wym