The problem with b team

Oh yea no I wasn’t saying that the balance team should ask vetex to do that, it was just an idea as a solution for the problem of magics feeling too samey.

I’ll probably write it into a suggestion later.

If it does get implemented, I apologize in advance for spell requirements being a brand new balance concern lol.

Why are trying to defend the balance team so hard? They dont deserve it they havent provided any surplus value the game only needed very simple balancing changes and they overdo it. They’re so counter intuitive to the games growth i dont see a net positive coming from the current b team the trend has been negative for too long now.

Its not that complex you guys are the ones making it more complex just make a definitive goal. You guys keep flip flopping the meta because you guys mindkessly buff and nerf stuff back and forth everything should have a definitive purpose and be used as such.

SMT reference in the Lego game forums?

i’m defending them because they get hate for no reason
how are you this blind to all of their good stuff

These forums attract all kind of fans, SMT fans are no exceptions

it’s so easy to say “just dont flip flop!” when we have zero fucking way of testing any of the changes to know if it’s too little or too much, hindsight is 20/20

we also cant just have 2 page docs because balance changes only get added every 2 months not to mention that more combat content gets added in basically every update, we cant just do tiny nerfs/buffs at a time.

“have a definitive goal” we do and thats to balance the fucking game, every build should be viable and none of them should be objectively better than the other

Fair enough.

Oh, and, that wasn’t me disagreeing with the idea btw @SoifonFan74473727720, I think the idea’s sick and could bring out the best in one of AO’s most appealing qualities: The customization and variety.

Bro came back from his slumber to spit facts.

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im a crack addict for b team topic arguements as well ngl

they can make good changes but then if my build gets nerfed I’m still getting upset

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1.12 airstall nerf. 1.11-1.14 renown changes. 1.12 warlock nerfs. 1.15 stun rework. 1.15 magevant nerfs. 1.14 ironskin rework. 1.14 love counter rework. 1.14 double shockwave nerf. 1.13 cannonfist rework concept that wasnt added. 1.13 focus cycling removed. 1.14 crash dr removal. 1.13 boat tag. 1.13 axeS cycle removal. 1.13 inferno leaving bteam. 1.11 pulsar nerf. 1.14 snow nerf. 1.14 imbued stun. 1.12 double tp removal. 1.15 shot dmg nerf. 1.12-1.14 shining cycle nerfs. 1.14 spiraling momentum removal. 1.14 cross munera crash nerf. 1.15 dense nerf. 1.14 kb surge nerf. 1.12 attempt at nerfing cfist stun combos. 1.13 gel stacking fix.

What are you asking? Are you saying making things “fair” cant make a game bland and boring?

Alot of these nerfs were straight forward and obvious anyone with common snese would’ve put these on the doc for vetex to fix. The bteam makes really terrible changes consistently that are not needed. Surge rework, atk spd nerf that was a bandaid to turret mage, and much much more.

Yeah this doesn’t cut it. Because you end up with everything being the same bland and boring you guys havent added any actual value to the game making obvious adjustments that anyone and everyone have pointed out are not net positives. The movement in the game for example is worst off than before because you guys gave it like 5 different nerfs in one update thats brain dead as hell. The objectives and goals of the bteam should be to generate net positives by introducing things that give the game more depth rather than just suggesting removing core mechanics like stuns, and nerfing the shit out of stats to the point theres no difference between having different magics.

Bteam manage to bring negative value to the game when they’re task is super simple and then dont take any accountability and blame Vetex. No wonder Vetex doesnt join balance cord all of you guys are ignorant as hell.

“introducing things that add more depth” as meta already said, that’s quite literally not our job, and it couldn’t be even if we wanted to. that is solely Vetex’s role with some suggestions/help from testers

you keep going on and on about “bteam provides no value” and provide very little constructive criticism, again the very thing that meta already said. you say that we only add things that the community don’t agree on but this just isn’t true and the votes in the balance server show that. you do not speak for hundreds of people they speak for themselves. for every thing on the doc that has more downvotes than upvotes, there are AT LEAST five more things that are not the case, and most of these win by ratios of 200-300:10

you claim our task is super simple yet misunderstand our task, a task which we cannot change. it’s not that we’re not trying to improve, we are consistently trying to better communication with vetex and it has worked this update

the balance change that made me fall on my knees and made my cry was the throwing axe change to make it more viable in pvp. i wanted it to be a funny skill that dealt a shit ton while doing dude perfect throws. I was shattered when i saw the changes to it.

“imaginary technique: hollow axe throw” wont go as hard as it used to anymore

While I agree there are issues, going this hard on the point that bteam supposedly does literally nothing is really hurting your credibility here.

unfortunately in ao pvp if u have speed lower than 180 you are not going to win unless the skill cap is high no matter the class so turret mage was not the sole point of nerfing aspeed.

sadly this agenda was secretly forwarded by 3 individuals with a large portion of the balance team being against it, but even the ones who were for it know that it is problematic due to it not being implemented properly.

anyway its time to drop the most objectively, popular and based take on b team of the century

I’ve never seen a game handle balancing like this where players are the ones creating the solutions to a problem.

Usually whenever I see it, it goes:

Player/community feedback and critics → Developer tweaks game → Changes pushed through → Player/community feedback and critics → Developer tweaks game further. So on and so fourth

Arcane odyssey is a bit weirder because the developer doesn’t create the solutions to the problems and it is instead the players that do. To be frank, i have alot more trust in vetex when it comes to balancing than i do with the balancing team because at the end of the day, most of the people in the balancing team are just regular players who want a fun game to play, but they aren’t as well versed in game design like vetex is.

not to mention between the huge disconnect between vetex & b team as well as the fact b team can’t test their changes immediately.

that being said, the game isn’t doomed to unbalanced hell for as long as b team is around. we would just have to wait like maybe 5 years when the game is finished

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