The problem with b team

???

in my experience, this is not the case, at ALL.
Yes, it can provide an advantage, but it is most certainly beatable. I would rather not argue over this though, there are too many size v speed debates already.

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People make too many “unicorn suggestions”.
Suggestions should be adjustments, not entirely new features and revamps which completely change an aspect of PvP. It’s surprising to me that most people don’t realize this, that vetex does not have the time to implement every new “feature” that people want.

Interesting more so why b team needs better leadership

Your right and I’d like to be a way to still implement one “unicorn” change or so every update if vetex was open to it. cuz lets be honest half the fun is fantasizing and being imaginative on what kind of possibilitiea there are with ao.

sadly it seems u misunderstand what was just said.

the reason for people being against the initial surge changes was because the move was not overtuned and there would be no point in making vetex change it when adding more menial things to the doc reduces the chance of important things being added due to how vetex often skips parts of the doc.

the implementation front is due to vetex skipping part of the change and only half implementing it, thus making it far stronger than the initial rework suggestion.

a majority of what youre saying here seems like yap i wont lie. “leadership” is not an issue and u seem to be using that as an excuse to act like u know how to balance the game

Leadership is definitly an issue if its being abused by the current leadership.

Your ignorant there’s plenty of costructive feedback your just not open to it asw as most of the bteam. You guys get super defensive idk why you guys are so fragile.

I’ve had plenty of convos with you and pilles.
And both of you always end up somehow never wrong about anything. Its a clear sign of arrogance and ignorance. Literally bro above me talking about how “we do have goals and objectives” to then just state the only goal is to balance the game like no duhhhh :sob: there obviously should be more defined goals than that.

I’ve had a convo with pilles and one of his friends asking why all these atk spd and agility nerfs and he says to lower the skill cieling​:skull: and his friend says it makes balancing the game easier having a lower skill cieling SMH these are our bteam members :sob:

I tried talking to em about how his implementation of nerfing dodge reflex momentum was overkill and everyone in patreon agreed with me and he just switches topics.

And all of this talk about not being able to test is pretty dumb because its one thing to miss what you were aiming for by a little bit but you guys miss by miles. You guys always WAY over nerf things.

The surge rework in question? :dizzy_face:

Maybe read up on what ive said through out this post theres plenty of constructive criticism for bteam the reason you guys are so disliked is because of how arrogant and ignorant you guys are.

we should sacrifice members of the balance team by throwing them into volcanos
:volcano: :volcano: :boom: :man_cartwheeling:

Put me in charge of balance I’ll fix it

Some of the B-team members (not all, I hope) I’ve talked to in balancecord are the epitome of ostrich mentality. Can’t take criticism, backs up changes will bullcrap, ignores counter arguments, etc.

Balancing right now aims to make everything fair… I don’t really think this is a good thing - let me explain before you guys burn me at the stake.

  1. At this rate all magics will be the same. Prior to the balance doc trimming it was 75% stat changes aimed at making everything “fair” that had no chance of making it into the game since Vetex would’ve fallen asleep by the 2nd page…
    I don’t even get why balance team is trying to make every magic “fair”. Some magics are just going to be inherently easier to use than others, making them all have the same stat efficiency is boring and makes the game bland. It’s also nigh impossible to make every magic “fair”.
    I’d propose making worse magics in stat efficiency have better arcanium, but maybe that’s a bit too potty a suggestion.
    I also don’t get the thing about nerfing ice and magam platforms. That’s their whole gimmick? It’s not even un balanced in the vast majority of PVP scenarios. Nerfing their gimmick just makes them blander.

  2. The armour rebalance.
    Yeah, yeah making every armour piece viable and increasing build variety. If you really wanted to increase build variety just remove exotic enchants (or at least make them like weapon ones - having a stat decrease in exchange for a stat increase) At this rate one needs to grind hours of dark sea to have a chance at a viable build. Before, it was simple - take your gear to an enchanter, and 10k galleons later you had a viable build. i’m not even getting into the grindfest that is jewelcrafting. The sunken rebalance and common uncommon armour changes are also a bit random to me. Of course sunken armours are going to be better than regular ones. They are rare, and take time to get. The time players spent is going to be rewarded. Of course peopel will be mad if you change sunkens. They grinded 10 hours for armour that gives attack size/speed, not defense as it’s main stat. Arguing that the change can be mitigated with a enchant change doesn’t make sense either, if it’s that easy to circumvent it then just… don’t add it?
    Making uncommon armours viable is also dumb… the whole point of them is to be gear for broke peopel who aren’t bothered to grind bosses. The viable builds should still use boss gear/arcanium/sunkens.

But yeah I probabaly have a negativity bias or whatever it’s called so take it with a gram of salt.

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I’ve said that before in b-cord, but hear me out.

What if stats made up bad qualities of stuff instead of amplifiying good ones.
Or nah, lets make every magic just color-change of fire or acid. With or without dot :clueless:

We have generally agreed that modified uncommon items should compete with boss drops.

Fair enough since modifiers are harder to get and increase rarity.

surge grab immunity was shit from the start, the surge rework was clearly a big buff while everyone was coping that it was nerf, these guys on the bteam applications have a category for people to bring different perspective to stuff and i doubt any of them are in that category

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Even though I don’t like the balance team I’m gonna cut them some slack. Hear me out the balance team can’t test these changes so this pretty much just means that the players are one of the first ones testing these changes. This causes op and braindead metas that will be nerfed next patch. I believe that if the balance team had more communication with Vetex. Vetex could implement balance changes during the making of the next patch, this would result in patches being slower to come out in exchange for a balanced game. I believe that if vetex had done that in the past updates then the game would have been going in a better direction in terms of balancing than it did right now.

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This is next level yap.

I dont care about balancing or discussion but did you just set the solution as your own reply

this game’s never really going to be balanced, lol. there’s just too many base things to balance, and the idea that no interaction can have a massive advantage over the other is an impossible ideal to hold.

considering there’s almost no usage statistics, its hard to even define what “balance” is when it’s all just hearsay