The game is designed and balanced around global PvP.
no it isnt
Cargo runs, dark sea runs and treasure charts are all balanced around having global PvP and without it, they become risk-free, which ruptures the balance of the game.
game’s early access, naturally more risk is going to be implemented, and npcs do interrupt these things and they are never risk free.
High reward zero risk is poor game design.
no it isnt, there’s plenty of successful games like this, take minecraft on peaceful mode, plenty of people play like that. and even then npcs are still the focus of the game not pvp. you’re a minority. out of a normal whole server there’s normally <2 players like you.
Only 0.01% of the 12k bots actually play the game. The 600 people are the majority of the 1k current players.
this literally isn’t true and you’re just pissed you lost the vote. simply put, most of the active player base actually likes playing the game for what it is build for, it’s story. (SHOCKING!)
How to fix this:
this entire segment is just insulting the player base you like bullying and it shows your real character. just because YOU like bullying players into pvp, knowing most of them can’t keep up with the fast paced fighting that is ao pvp, doesn’t mean your opnion (the minority) matters more than the playerbase that likes playing the game like it was intented (the majority).
We bring the playtime and the profit. So we get the PvP realm. All the servers in the PvP realm, the game acts just like normal, as it is now.
you don’t bring all the profit. gamepasses bought by the majority do, premium payouts by the majority who played more than you did from the insane grind do. The Dark Sea also brings a lot of concurrent players (since it’s randomly generated) that don’t leave after they’re done with the update.
Boom! Everyone’s happy!
does he know the ratio on the announcement?