Mods are literally the World Government
the hint is in the name
clan circus
Casuals make the game feel more alive, they are like advanced npcs
omg thats the best compliment for a casual player i feel so honored i dont have the internet to do pvp so i j fish and search for rare items…i also stock up on love gel to avoid bounty hunters cuz i want a lot of bounty to make my ship better…
Statistically there are like way less people to hunt you.
Pulling up one guy hunting you while you had no fame is nothing
Yeah the way reputation worked in AA was so much better.
When bounty and reputation were separate and you didn’t need to constantly reset to neutral rank just to avoid being hunted
based…
hold on just a fucking second
what the hell
I’m a casual player that enjoys pvp. When I’m lazy to grind or something, I do Munera pvps with only my brother, and he has like 100+ wins while I only have 20+ wins. That’s how awful I am at pvp. Maybe 25+ of his wins are from the meta builds he’s using. He kinda quitted AO so I’m left alone. There’s this craving for pvp that needs to be satisfied, but I don’t wanna ask anyone since I’m quite hesitant to do so. (Yes, I’m that player who barely tries to interact with other players.) If someone tries to gank me, I just fight back and see who wins. It was somehow fun(?) I both hate and enjoy it, I dunno.
I think this discussion is pretty far along… so here’s a question. How do you think the problem with high skill (or high crutch abusing) pvp players ganking lower skill people for their renown (especially the assassins) could be solved? I’ve seen a few suggestions here, so let me put my two cents on them:
Arcane Government Rep Equivalent: I don’t know much about this option, but it might be good? Separating renown to be used for pve while there’s a reputation stat for PvP can put these issues to bed. If you can only get reputation from PvP, and you gain renown based on how much reputation you gain from the kill, that stops ganking for renown.
Disabling Global PvP (to then have designated pvp zones that have high reward for venturing into, like the dark sea): This isn’t going to happen, but it 100% prevents the issues of being ganked when you don’t want to be. Games like Runescape do this. When you enter a PvP zone, you know the risks.
Specific player PvP disabling: Again, probably not going to happen? Maybe? I think this is the best choice, though- you get to disable your PvP at any point, but it is forced on based on where you are. Munera Garden, the Dark Sea, or after you save a criminal from near execution- it’s also permanently on if you’re over a certain amount of renown. Again, since 500k seems to be the limit for PvE that could be the limit to where you can’t turn PvP off with this. You can’t be knocked below this point if you’re above it, no matter how much fame you would otherwise lose. If you’re at that point and lose more renown, then you would go below
Any other solutions/suggestions and I can edit this post with them
not “solved” but AOs pvp with casuals issue can easily be severely negated by…
Adding an arena server.
I still have no idea why vetex is still so reluctant on doing this. But whatever.
im a victim
i got spawnkilled twice solely because i dont know how to pvp and im savant build (which is weaker than a piece of paper)
also partially because the first time i got spawnkilled i was lvl 43 and the enemy 125 with 6 digits of bounty
Safe to say that this thread gained enough traction to make some good change. Let’s just hope that the discord pvpheads (which has been brought up before as a very vocal amount of people in there) don’t try to stop this stuff from happening. I’m glad changes like this are being seriously considered.
Make cities safe zones or add extremely powerful town guards to fight off mayhem makers like in WoM
? i dont get it
it would be a good solution, untill you realise everybody is going to camp in the non-arena server
also it messes up the whole ‘global pvp’ thing
you cant hurt or be hurt by players at level 43 (players under level 50 have a pvp shield)
I agree yeah. Back in wom bad reps are occupied with messing with the Magic Council instead of players