(edit: uh turns out i worded stuff pretty badly uh i hope this is better)
health/soul Split - "The closer you are to death, the closer in tune spirits you are
Too lazy to read
HP breakpoints where regen is buffed and self-damage/drawback is weaker.
(What are you even doing in suggestions with ADHD? (Attention-deficit/hyperactivity disorder.)
Soul Split Awakening splits the Heath bar into 2.
When the HP goes under into the 2nd/left bar the regenerate rate is buffed by 1.5/150% of base
healing back over into the first bar regenerate buff is disabled.
Bonus regen will appear like the Lady Carina boss regen.
Drawback/self-damage is scaled off of only 1 bar
if the player has 1000 HP and a drawback of 10%
only 10% of 500 from the first bar will be affected (50)
if they had 750 HP left only 250 HP would be affected (25)
drawback is also weakened when 2nd bar comes into effect by 35%
if they have 400 HP left (40X0.65) (26)
Warden’s 2nd awakening will again Split the Heath bar again this time into 3
with each bar holding 33% of base HP when the HP goes under into the 3rd bar the regenerate rate is buff is stacked by another (flat/adding) 1.5/150% of base regen (totaling 200% base regen)
Drawback/self-damage is again scaled off of only 1 bar
as well when the 3rd bar comes into effect drawback is weakened by another 35% (totaling 70%)
Math for health/soul Split
player has 1000 base HP
base regen is 10(7.5)
(total Heath /0.01)
going under 500 Heath (each bar has 500)
crit regen is 15(11.25)
(7.5+3.75)
((total Heath /0.01)+(total Heath/0.005))
player has 2000 base HP
base regen is 20(15) (total Heath /0.01)
going under 1333 Heath (each bar has 666)
crit regen is 30(22.5) ((total Heath /0.01)+(total Heath/0.005))
(20+10)
going under 666 Heath (again each bar has 666)
mega crit regen is 40(30) ((total Heath /0.01)+(total Heath/0.01))
(20+10+10)
extra stuff
pre V1.14.62 PAIN
(NOTE: I was 70% ish done with the suggestion then … because of this:
I had to do EVERYTHING AGAIN… I’m in so much pain right now you have no idea…)
whatever (stuff i had to cut out):
Gear adds 75% of the total defense from gear to the first bar(right).
the other 25% is added to the 2nd bar(left).
Heath "overlap"
Heath “overlap” is when at very high defense causes the difference in HP pools to be too great.
so downsize in the 2nd bar(rightmost) with blue HP
1000HP with 2000 defense
without
with
Warden’s 2nd awakening will again Split the Heath bar again this time into 3
with each bar holding 33% of base HP when the HP goes under into the 3rd bar it also begins to regenerate (along with the first and second)
gear also has better scaling with 25% defense from the first bar going to 3rd bar
(bar 1 gets 50% defense, 2 and 3 get 25% each)
drawback wouldn’t change much besides when 3rd bar comes into effect drawback is weakened by another 35% (totaling 70%)
Math for health/soul Split
player has 1000 base HP without extra defense
base regen is 10(5) (total Heath /0.01)
going under 500 Heath (each bar has 500)
crit regen is 15(7.5) ((total Heath /0.01)+(2nd Heathbar/0.01))
(10+5)
player has 1000 base HP with 600 defense (1600 total)
base regen is 16(8) (total Heath /0.01)
the first bar (rightmost) has 500+450 (950)
second bar has 500+150(650)
going under 650 Heath
crit regen is 22.5(11.25) ((total Heath /0.01)+(2nd Heathbar/0.01))
(16+6.5)
Warden's 2nd awakening maths that didn't work out
again Split the Heath bar again this time into 3
with each bar holding 33% of base HP when the HP goes under into the 3rd bar it also begins to regenerate (along with the first and second)
gear also has better scaling with 25% defense from the first bar going to 3rd bar
(bar 1 gets 50% defense, 2 and 3 get 25% each)
drawback wouldn’t change much besides when 3rd bar comes into effect drawback is weakened by another 35% (totaling 70%)
player has 2000 base HP without extra defense
base regen is 20(10) (total Heath /0.01)
going under 1333 Heath (each bar has 666)
crit regen is 26.66…(13.33…) ((total Heath /0.01)+(2nd Heathbar/0.01))
(20+3.33…)
going under 666 Heath (again each bar has 666)
mega crit regen is 33.33…(16.66…) ((total Heath /0.01)+(2nd Heathbar/0.01)+(3nd Heathbar/0.01))
(20+3.33…+3.33…)
player has 2000 base HP with 2300 defense (4300 total)
base regen is 43(21.5) (total Heath /0.01)
the first bar (rightmost) has 666 +1150(1816)
second(middle) bar has 666 +575(1241)
third bar has 666 +575(1241)
going under 2482 Heath
crit regen is 54.41(27.205) ((total Heath /0.01)+(2nd Heathbar/0.01)
(43+12.41)
going under 1241 Heath
mega crit regen is 67.82(33.91) ((total Heath /0.01)+(2nd Heathbar/0.01)+(3nd Heathbar/0.01))
(43+12.41+12.41)