VITALITY REWORK (all info)

An issue I can see coming from this eventually is when the Vampirism fighting style comes out and Vitality’s gimmick is no longer unique to itself.

Its not too bad cause vitality will still have its own spirit weapons and all that, but it is a little bit of a damper, nothing really bad though. Certainly won’t be ruining anything.

Make Vampirism a Jugg exclusive easy solution trust.

But yeah, I could see how this could be a problem in the future.

you mean the “unique effect” of having drawback?

For anyone crying that the mere concept of heal-over-time lifesteal is gamebreaking how about I break your skull instead cuz I swear there is absolutely nothing you can add to this game anymore without getting this response.

this is real as hell

sub 1x, negative damage multiple would make your attacks heal enemies

It doesent matter anymore but when regen first came out you could have 40hp/ a tick while in combat with only around 100 of the stat, and even non-vitality builds could get the full effect from it

So you want to take away everything that made vitality unique and replace it with an overdone gimmick, got it.

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i agree! drawback is very unique! no other build in the game can have drawback! this revamp sucks. like every other build has lifesteal, come on.

dawg vitality could be replicated by just running drawback + defense, lifesteal is much more unique than that


Why in the world do people keep insisting that HP and drawback makes vitality unique? the only things that differentiates vit from other builds can be aquired by wearing a single piece of vatrachos armor

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blinded by feeling of uniqueness
vitality mains are some of most obnoxious people because they had to wait longer than everyone else

Personally prefer current vitality. the new one is cool but then imagine vampirism with spirit imbue

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he says a tester.
my prophecy came true but they don’t know that

IMO either way both of these don’t really make it unique as yes its either weapons with lifesteal or weapons with drawback. if it were to be changed something truly unique would have to occur

There’s prob some bug abuse method people use to make it broken, Regen on its own is cooked and really bad.

Well the steelman argument is that HP and Drawback is much more unique than what other builds have to offer, not that it’s a completely unique mechanic to the game. Lifesteal over time would still be unique compared to other builds but it’d make it more similar.

My counterargument is that it’s not a bad thing. I can understand their complaints but HP with Drawback doesn’t feel good and in general people seem to think Vit builds are just cooked by design.

Why on earth would you want an HP buff that you actively subtract in-combat? That’s like the #1 thing drawing me away from even considering a Vit build (I made a Metal-Paladin but only cuz I wanted a Magneto file).

Yeah but that’d be like if we already had Spirit Imbue and we said “imagine Health + Drawback with Painitite”. Except we have Painitite rn and we don’t even have Vampirism, Vampirism could change.

I kinda dislike Vitality rework because it make Vitality less unique and make Spirit weapon feel like using Regular weapon

At least give back our extra health, also if regen for vit builds are much potent, I wouldn’t mind

have you even used a spirit weapon dawg :sob:
its closer to magic than to weapons