wth happened here
some guy who SOMEHOW joined the forums years ago criticizing the game in a manner that feels like you when you first joined mixed with a masochist (deepwoken fan)
Huh, this exploded unexpectedly in my absence.
Sorry about the wait, was busy doing life stuff. I’ll answer some questions now.
Thanks for addressing my concern, I guess?
I mean, I don’t know you, so I don’t know what exactly you could have been doing for those 2 years. Maybe you weren’t working on it full time? Maybe you took several hiatuses? I have no way of knowing, and I never check discord or any social media you are on, either, so I don’t think its entirely unreasonable for me to still consider that a possibility.
This misunderstanding is probably my fault. I meant except in the same way that one might typically say unless, so I was bringing forth a hypothetical. I only brought it up because, as stated in the post, I hadn’t touched Roblox or anything pertaining to it for about an entire year until now, so I was unsure as to what may or may not have transpired in my absence. I guess no cancellation occurred. That’s good.
What does this mean?
Are you referring to me or @criminal_scum? If you’re referring to me, then I don’t know what to say, I never even brought up a single criticism of AO. The most that I said was that Vetex tends to release games with very little playtime, but someone already clarified about three days ago that this was not going to be the case this time.
…Huh.
What does this mean? Deepwoken averages about 6k players in peak hours as I’ve observed so far. Isn’t that healthy for a paid access Roblox game with a perma-death mechanic? Did this change while I was gone?
AA, WoM, and the other cardbased game whose name I’ve forgotten. Those ARE his most recent games, correct? I think he also created a Pirate game but that was a week-long project so it doesn’t count.
I don’t remember if FTOF was also released like that, but it was a AOTE-like, so using the word “gameplay” to describe it is a bit of a stretch anyway.
I mean, it’s kind of obvious that they’re two different games, right? One is made by Rag’s team, and one is made by Vetex’s team. My point was that there is overlap between the two (shipfaring, magic combat, exploration), and that necessarily means that both games will have to share at least a portion of their playerbase. I’m not saying that AO or DW will drop to zero players or anything, but it doesn’t make sense to say that neither will be affected whatsoever.
I doubt that people here don’t give a fuck about Deepwoken though. While I was here, a lot of people were obsessed with ripping Rogue Lineage to shreds whenever it is mentioned and “schizoposting” about who is and isn’t the undercover Rogue Lineage player. I do think the hate is one-sided though; the average Rogue Lineage player in my experience knew next to nothing about WoM while I was here, and the same probably holds true for DW and AO.
To respond specifically to Headless though, I don’t see how the AA universe existing for years will reasonably affect whether they will share players or not, unless you’re making a definitive statement that AO cannot be played without being reasonably well-versed in the AU lore. I’m pretty sure Vetex wouldn’t do that, though.
…uh huh. Well, if you say so, but seeing as we ARE dealing with Roblox players here, I’d say the proportion of people who play it for the story compared with those who play it for the combat gameplay specifically would be pretty small. I imagine that regardless of how much effort is put in the story most people will play it for the gacha fishing mechanics (assuming that AO is anything like WoM and AA) and the fighting anyway, because we are dealing with 10 ~ 14 year olds here. This is just a supposition though; I won’t know for sure until the game releases and a survey is done.
Um, okay? Do Deepwoken developers copy from other Roblox games or something? Again, I have no idea what has transpired in the ROBLOX community, so I don’t know if you’re alluding to a specific incident.
Deepwoken and AO are similar on a very surface level and that’s about it. While the player base would most likely be shared people most certainly would not or at least should not go into AO expecting an experience like Deepwoken. I view this question sorta like asking “how do you think the release of dead cells is going to affect Hades’ popularity o release?”
they arent really similar on a surface level either? the only similarities are that theyre sea based rpgs
deepwoken on a surface level is a game about creating a powerful build and fighting other players, ao on a surface level is a story based exploration game
Well, it’s nice that we agree on this point, I guess.
This being true or false does not necessarily mean that one cannot affect the other. Principally, the fact that they share the same playerbase automatically means that they will somehow affect each other.
yeah things went down even i was blindsided by it slightly
it was primarily planning things out what tgr was gonna be. initially tgr was to improve wom which was speculated to be a 3-5 month process. but it eventually moved onto being revamping the entire game to what is now ao. so it took current lore, systems, and what not to be scanned through and be reworked/revised.
this is roughly what i assume and remember so far but it’s been so far back that i can’t remember fully. but it was essentially along the lines of this, tearing down things that wont stay and slightly tear down some things to then build upon it. whilst also building new systems and features that were going to be added to wom
vetex works full time on the games he makes which is neat and good on him. it was also why wom was released the way it was cause it would’ve financially troubled him if he hadn’t
some vactions and breaks that he planned along the year and to prevent burnout one assumes. they weren’t entirely long in a developement standpoint (at least how i see it ;-; ) so i don’t really remember the events relating to it. better to ask him than me as you’ve done cause i can only recall 2-3
same here i don’t really check the discord for things and mostly pop in whatever the forum or trello has to say
ok
do gotta agree, elden ring more important than fighting styles and weapon skills yea
it was never hinted that a separate sea existed, you simply willed it into existence
nice one
so u basically just don’t like suggestions in general. Also who the fuck gives suggestions and feedback after something is done?? You’re supposed to shape and mold it as it goes, it’s like a blacksmith asking for suggestions to a sword that has already been made, like that’s going to take way more effort then just taking suggestions before anything has even been finalized. Making last minute edits is not going to work, and it never will.
why are you holding back combat to release lmfao, shouldn’t you be working on it sooner? Isn’t it something that is apart of ‘gameplay’ something you promised you manly focussed on?
a game about magic doesn’t have its primary focus on magic?? alr
that is no excuse for creating a bad game, if you created a bad game then own up to it, improve and learn from it. Stop trying to hide WoM and just throw it off as “yeah I wasn’t in the right mindset” or some shit, just makes you seem like a coward running away from your issues
“man, this guy is criticizing my game, must be a deepwoken enjoyer… tsk…”
also
yeah that sounds fair, but considering how immature you are towards criticism, I am not too hopeful for the outlook of the game.
also, funny how you only say this to people who have any negative outlook on your upcoming game, but if they say something positive you stay silent
wait… wom is bad???
mb, you’re right, doing the same repetitive task for hours on end and then having the endgame content be to restart or just grinding chests/bosses is incredibly fun and definitely not mind-numbing
also having the enemies be the exact same along with only like 2-3 unique quests is so genius that I never really thought about it before, it would be great if other games did it too, like if fromsoftware just removed that big snake in sekiro and replaced it with another ninja? shit would’ve been so much cooler
ik i am right thanks for the compliment
the continent concept would be hella enjoyable, dam i would be playing that game for hourse just leveling up and boss hunting
yea i love going from lvl 1 wizard doing 1 damage to 10 hp wizard to lvl 100 doing 100 damage to 1k hp wizard
also one look at the current WoM map and you would’ve known that the design would not have worked, even with like 1/10 of the map finished, it was already so blank and annoying to travel.
You expect a game to be perfect?
I suspect it’s because they’re kind of hard to find, and (most importantly) it’s damn hard to make a story for one as it’s hard to do player impact.
No I expect its flaws to be outweighed by its boons, and as such could allow for an enjoyable experience. Literally look at any game outside of ROBLOX and you’ll see that every ‘top game’ is flawed, however its pros are so well made that nobody really minds the flaws.
If your game is about exploration, focus on the PvE and actual landmarks, along with rewards for finding such landmarks to give the player an incentive to explore. WoM has none of that, its PvE is something I could find in a 5 year old ROBLOX game, and its landmarks are just the same 2-3 structures. The only good thing is that the reward system is okay, it’s still boring as hell, but at least it gives you an incentive to explore and find chests.
LIES
You sure about that? Some people still pay close mind to the flaws.
you could say the same thing for the continent in world of magic, really not an issue and seems like a major nitpick
hes improving and learning from it by making ao though
could be shit, probably will be considering how immature he is towards criticism