I would have added spirit weapons and finished vitality builds before releasing the game. An entire fourth of the builds are incomplete right now, how is that okay?
Professions
I despise the current professions system, as it’s grindy and forces players to either max their level in the three or it forces them to seek out and coordinate with other players. I would add a lot more professions, tie their advancement to leveling so players couldn’t just max them all out, and I’d add a system for players to own businesses selling their services while out of game. And because profession level would be related to the player’s level, the market wouldn’t be dominated by grinded-out no-lifes.
That’s definitely a unique take on professions. Though, it’s not really required in any way other than Jewelcrafting. Plus, the not-so-forced coordination with other players is great.
I don’t think they’re that hard to grind. Lengthy, sure, but the point is that you progress it while you play the game. Jewelcrafting, the only one thats really necessary to level, is also by far the fastest to level.
A) You have to restart each profession per profile.
B) I personally just dislike the idea of grinding being able to get you everything in a game. I mean, sure, you can’t just grind until you have maxed Magic, Strength, Weapons, and Vitality, but you can grind until you have powerful buffs over other players who can’t maintain their contact with grass and do everything needed to max their professions.
Profession level not persisting between slots is pretty tedious. But, I don’t understand the second point you’re making. Grinding being able to get you everything in a game? Thats… how grinding works…? It’s like, the complete opposite to someone else in the discord’s take that luck is what gets you everything in the game and disliking that. Having good profession levels doesn’t really give you an advantage. Gem buffs aren’t that large, even by PvP standards, potions just don’t really differ by level.
All valid points, I just think that it’d make the game more interesting to have professions be something more individual to the character. Like, have one character be a full cook, another be a mix of alchemist and jewelcrafter, etc. Doing this would mean that players would have to cooperate more, which leads me into my next idea:
Remove PVP.
This, as you can see, is why I’m not allowed to make games.