Why AO needs mutations rather than lost and primordial magics

Ah brother I will enlighten you.
finnalca is wrong.

Time to make mutations for every existing magic :fr: :+1:
(I’m doing it because it’ll be fun)

oh right one problem tho, all existing mutations in AA are ingame as normal magics (and a few of them are planned to be lost magics)

idk bro i’d rather the magic ssytem be a bit like ebg but that’s just me

half of them will probably be carbon copies of eachother stat wise, too

Same here

vetex knows what he’s doing. Make complaints after you see the magics in action instead of making a blind comment.

but this has nothing to do with TGR?

adding on to what level said, the “average” wizard also doesn’t have all 3 minds unlocked

Well most likely you’ll only use the 1st 3 magics for synergies and probably use the magic that’s your strongest most likely primordial but that’s gonna be super rare so next best would be your 1st magic or lost because it’s not like you’re gonna use a blast with your 1st magic then instantly go to your 2nd or 4th unless you gotta synergie with em

you do know like… that kinda stuff kills you over time right? and also is very dangerous to try in any circumstance, you would probably mindbreak or something if you don’t start rapidly aging.

didnt the lore say that the hex fuses with your fourth and fith minds because you cant unlock them normally? its still a mind its just one you cant unlock by normal means

Wont lost/primordial magic just apply effects to your normal magic?

I feel like thats just the way he said it cuz he was referencing AA but sure its used by a hex then if thats the case.

wait a second level you think we could ask vetex or techlevel rq and not get banned or something?

Yeah sure, @Vetex

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I is scared now

Why are people so afraid to do things like this when its not a troll?

idk, Hes probs asleep isnt he?