Your own custom magic?

Osmium:

i thought that was osmium?

yea

Osmium kinda, but uranium’s most dense iirc

nvm ur right its osmium

Rigel magic, combination of inferno magic and light. So imagine moonlight but really bright.

Partcline, is that you?

i thought it was tung tung tungsten

Paradox


A bizarre and enigmatic magic that appears to be related to chrono. Spells casted by this magic don’t seem to cause any immediate harm to their targets… but instead cause them to be inflicted with the erratic and highly unpredictable status effect simply known as superposition, causing the bodies of those inflicted to rapidly destabilize the more skills they use against the user. The user can also take advantage of this status effect themselves, enabling them to rapidly shift through physical matter and possibly move between alternative timelines.

That’s a nice magic you created Paradox.

Lunaflame Magic

Combination of Inferno and Equniox

The description is genuinely unknown.

how do people even make these icons

I’ve made a few similar things and they weren’t that hard, although they weren’t of the same quality as those above. Mostly just draw some shapes then copy and paste for symmetry. For the gradients I do the following using GIMP:

  1. Add a blank layer and use the bucket tool to make it all white.
  2. Duplicate the symbol/circle.
  3. Make the duplicate a negative type layer.
  4. Merge the duplicate down, ensure that the white layer is the one beneath it.
  5. Make a gradient using the gradient tool.
  6. Put the layer you just made from merging above the gradient one and make it negative.
  7. Merge it down.

These instructions probably made no sense and there’s probably an easier way to do it but whatever.

Also a lot of people make things using the magic circles Tobi made, I don’t see that a ton here anymore though.


just thought this one up but basically it would be called Reservoir, we only have like 2 water related lost magics we need more brah!!! lunar is basically water + light and storm is water + lightning so this one would just be water + water :eyes:

appearance: a water like magic that is mainly a light blue with bits of light teal in it
category: lost magic
applies a status effect called Drowned which functions like soaked except it has a DOT and has a function similar to severe bleed where applying it 5 times will inflict slowness

damage: 0.95x
speed: 1.15x
size: 1.35x

idk how to make magic circles and im assuming it requires photoshop which i dont have but it would literally just be a light blue tidal wave with a teal gemstone in the center of it

apocalypse bringer and pressure magic

basically just explosion 2.0 where after it explodes it sends out a shockwave of pressure that knocks people back and breaks whatever it touches

kinda like that one calvus placed explosion in his second phase

GIMP is free and pretty good, not as good as Photoshop is imo but I ain’t paying 20 bucks a month for it.


i kind of rushed the symbol sorry if it looks weird :sob:

Polaris Magic

A harmonious combination of light, water, and life that allows the user to call upon shining stars and healing, rainbow light to guide allies through the darkness.

0.025x-0.04125x Power for damage
0.025x-0.11x Power for healing
1.5x Speed
0.9x Size
0.05x Destruction

Overview

Overview

A spirit mutation with small size, fast speed, high energy usage, and a heavy focus on healing and guiding allies to attack enemies to trigger its effects. However, it deals utterly abysmal damage, cannot heal its user (except with "North Star’s Grace"), and its effects are weak at base, requiring ramp-up and constant maintenance.

Magic Mechanics

Magic Mechanics
  • Spells heal allies (excluding the user) on hit based on 100% of the spell’s power, and applies stacks of “Guidance” to them, with more stacks being applied the higher the spell’s base healing power. At base, the healing is basically negligible. However, this increases drastically with higher stacks of “Guidance”.

  • Spells deal negligible damage to most enemies. Instead, inflicts them with “Hopebound”.

  • Spells will constantly release wavy streams of rainbows while they travel or when exploding (similar to how water magic leaves behind puddles). These rainbows will be fired in random directions and pierce through targets, healing allies based on 10% of the power of the spell it originated from and applying a stack of “Guidance”.

Status Effects

Guidance

At 300x stacks or higher, the target gains a faint rainbow glow.

Increases the target’s incoming healing from Polaris magic (including its status effects) by +1% and increases the duration of the target’s on-hit sensing effects by +0.2%. These increases cap out at 300x stacks for up to 4x healing received from Polaris magic and +60% longer on-hit sensing durations, and the status effect itself stacks up to 500x and lasts for 30s. Stacks are grouped together and share the same duration.

Upon reaching maximum stacks, when the target attacks an enemy afflicted by “Hopebound”, causes "North Star’s Grace" (name is just for easier descriptions):

A shining star will appear above the target and pour down an empowered rainbow stream, causing an AoE on impact that refreshes the duration of “Guidance” for nearby allies and heals them based on 500% of the healing of that instance of “Hopebound”. Then, resets the target’s stacks of “Guidance” back to 300x.

Hopebound

Signified by a small, white star with a rainbow glow above the target’s head.

When the target is attacked by the inflictor or their allies, grants the attacker a stack of “Guidance”. If the attacker is an ally of the inflictor and not the inflictor themself, additionally heals them based on 15% of the damage dealt of the attack that inflicted “Hopebound”.

This effect has a 0.5s cooldown for each attacker (to prevent high amounts of healing with crowds of enemies and multiple attacks) and lasts for 10s or until after triggering 5 times. The trigger count refreshes whenever the effect is refreshed.

Interactions & Clashing

Interactions
  • North Star’s Grace” clears certain blinding, darkness, and Chaos/Dark Sea related effects (blindness, sandy, drained, convulsed, water poisoning, etc.) from allies.

  • While within the Dark Sea, power is multiplied by 1.1x.

  • Deals 1.5x damage against Dark Sea corrupted or insanity afflicted enemies.

Clashing
  • 1.5x clash advantage against darkness/chaos based magics, but winning a clash with them multiplies the AoE by 0.8x.

  • 0.95x clash disadvantage against other light/holy/healing based magics.

  • Has some sort of clash disadvantage with literally every other magic.

Synonyms

Synonyms
  • North/Northern

  • North Star/North Star’s/Northern Star/Northern Star’s

  • Polaris/Polaris’/Polaris’s

  • Polar

  • Aurora/Auroral

  • Guide/Guidance/Guiding

  • Comfort/Comforting

  • Rainbow/Rainbowic

  • Prismatic

  • Hope/Hopeful

  • Celestial

  • Empyrean

  • Lux

  • Light

  • Radiant/Radiance

  • Shine/Shining/Shiny

  • Heal/Healing

  • Star/Starry/Starlight/Starlit

  • Polaris Magic:

  • of Guidance/of Polaris/of the North Star/of the Northern Star/of Hope/of Light/of Rainbow/of Rainbows

  • Gay

… Polaris?

Hmmm… Polaris…

We’ll get you sooner or later, marek