The walkspeed multiplier from Agility is not applied to the added walkspeed from sprinting.

Since sprint speed is over double walking speed, this makes Agility less than half as effective as it should be.

I don’t actually know the exact numbers, but if I have a 1.5x walkspeed multiplier from agility:

```
Walking: 16 * 1.5 = 24 (1.5x multiplier)
Sprinting: (16 * 1.5) + 20 = 44 (~1.2x multiplier)
```

The correct behaviour would be this:

```
Walking: 16 * 1.5 = 24 (1.5x multiplier)
Sprinting: (16 + 20) * 1.5 = 54 (1.5x multiplier)
```

If you want to replicate this bug, get some agility and run in a line. Then walk in a line. Then take off your clothes and do it again. Do the maths, and hey presto, agility is garbage.

For obvious reasons, there’s nothing relevant in the F9 console.

also vetex if ur reading this plz share the percentage stat scaling formula it’s been months