i don’t want to start a feud but i actually kind of like ap
alot of people who i interact with run higher defence than the majority of the playerbase, so it’s actually rather convenient
and high power is usually paired with high ap so whilst yea youre raising the amount of substat potential wasted youre still gonna be just fine against low defence builds majority of the time
Yes, but people don’t want a stat that’s really good sometimes and completely useless other times. People are already fed up with the huge amount of rng being introduced, and shoving this stat into so many of the awaited armor sets pissed the community off in regards to it, especially when it could’ve been replaced by stats which people actually like.
i agree
its not a particularly good thing when the effectiveness of your attacks depend on what the enemy has
especially since it can range from literaly useless, to extremely effective
this would be my solution to the problem:
or why dont this just like bypass block/parry by a percentage
This is lowkey genius, its simple, just different enough from power, and instead of making your damage depend on the enemy’s stats, it turns it into a viable counter to tanks while still keeping your damage independent.
I’d probably actually use this when fighting my rival who has full titanium
nanomachines, son
It already does that. That’s exactly why it’s so good in PvE
Could you please share the nanomachines build with the class?
nope
Thankus for contribution.
not it but that one’s better so ty
Yall should stop consider turning this into a seperate post
(I don’t have suggester tho, if someone posts it in suggestion in my stead I would appreciate it)
@StockSounds @Ihateitwhenioof
The thing is, how do we make it not overpowered?
I’m terrible at balancing
worst case scenario I have this as alternative
Based off of the opponents current hp-to max hp ratio, your attacks deal more or less damage
Like say for example at 100% ‘increase’ or whatever when you hover over the stat in game (I’m not sure how much AP becomes this percentage but we can tweak the efficiency alongside to balance it out), at 1/1 the opponent’s current hp, your attacks deal 100% more damage (so 2x)
Should it be 1/2, it’s 50% more damage
Should it be 1/3 with a 50% ‘increase’ instead of 100%, then it’s 16.67% more damage
(I hope you get what I’m saying)
I would like piercing so much more if it was purely a block pierce stat
I don’t know why Vetex removed the extra damage when people run extra defense or have high hp. Really just made the stat supremely shitty and situational
Honestly it fits more as a gem substat rn
fuck armor piercing
Yeah yeah whatever you say balance team
Shred them, Gun Draw : Rapid fire
Stock said % of max hp instead
But that’s literally overpowered
So % of current hp it is