Armor piercing hate thread

can we have a stat that doesnt rely on someone else’s armor build

like
revamp piercing
to deal % damage of that person’s current hp instead (also change it so it works against npcs)
but then we’d have to heavily nerf its scaling so we dont get 100% of current hp at lvl 260

grammatically speaking it also makes sense, because it pierces your skin, so no matter how you regenerate, it will always do a bit of damage
the problem is that when you have low health, you have less ‘stuff’ to be pierced, so you’ll take ‘less’ damage

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