Fighting Styles technique Predictions

So, we’ve finally arrived at the creation of the first Fighting Style skills. According to the Trello, it seems the UI for fighting styles is quite similar to magic; there are 8 skill slots where you can create skills, and there’ll be 6 basic skill types available.

With this being known, I want to know what everyone thinks these 6 skills are. Here are my predictions;

  • Powerful punch/kick
    → You release a strong attack that does a burst of short-mid ranged AOE in front of you

  • Ground Smash / Self impact attack
    → You strike the ground and do AOE damage around you, similar to a magic self explosion

  • Leaping / Dashing impact attack
    → You lunge towards your opponent and perform an AOE attack at the location you land

  • Leaping / Dashing grab attack
    → You lunge towards your opponent and perform a grab combo attack if they’re within reach

  • Concentrated punch / kick
    → You release a long range attack with a narrow hitbox, similar to a magic beam attack

  • Rapid / Barrage attack
    → You unleash a flurry of short ranges punches or kicks in front of you

I couldn’t really think of many unique or interesting ones, but this is what I ended up with. What do you guys predict the skills will be?

15 Likes

While I am a fan of these I feel like there should be at least one utility option. Magic has two in Magic Jump and Aura. An aura-like skill doesn’t seem too far fetched for fighting styles though. Not sure what it could be called though.

5 Likes

Something like rage?

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Focus energy :nod:

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confirming that warlock is winning

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Wow damn okay just nailed it. High key just feel embarrassed holy shit

Ain’t bad either but Vetex is already getting too awfully close to Pokemon, don’t think he wants to fly too close to the sun now.

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11 Likes

I was thinking of Saitama’s consecutive punches and you had the entire JoJo anime just fucking your mind.

2 Likes

Thanks bro

I guess there could be a fighting style equivalent to auras that like boosts your damage in return for more stamina cost or something]

And a guarding style for defense like that aura

Or it costing energy?

Isnt it the same thing

Stamina and energy are different but all builds use energy after awakening

Idk why physical attacks and magic attacks should attack using the same bar

Yeah that seems kinda weird

Like I said, it’s after awakening, until then fighting styles and weapons require stamina to use but after awakening all builds use energy cause of balancing purposes and also to make some things have purpose all around like wave magic that’s supposed to drain energy, it would be dumb if it just had nothing special against weapon builds, plus it’s also to simplify hybrid stamina/magic builds more just so that there isn’t multiple things to consider when using attacks
I have a feeling that it’ll be used to explain how non magic builds damage curse users as well but we’ll see.

hulk smash move
you jump into the air and slam your fist or legs into the ground for a big aoe kinda like the devastate move for heavy weapons

2 Likes

it makes sense if u think about it from a lore and gameplay perspective

makes u focus on just one bar instead of two and helps tie dashing, t-jumps, attacks, etc. together making u think about ur actions more instead of mindlessly doing stuff without consequence.

from a lore perspective using magic tires u out physically as well cause u can collapse and be weakened when ur out of magic energy and what not.

who cares about fighting styles


cant parry bullets

just block the bullet with fist, or if you cant then just dodge