So, I saw the message in the Discord about the PVP toggle and thought I might as well do what was suggested in it and post my thoughts here
. I think that the PVP toggle is a step in the right direction but not much more, having PVP toggleable makes sense; people like playing the PVE in this game and donāt like getting needlessly murdered, but I feel like in itās current state the PVP toggle isnāt going to exactly accomplish itās job. I agree with disabling it for people over that fame threshold; I may even say lowering it to like, 200,000 might be the better play, THIS SAIDā¦
I think itās a little dumb that you wonāt be able to toggle PVP while being in a clan. Many clans focus on PVE and community; not just fighting other clans to the death, while this may or may not have been the intended purpose of clans; this definitely adds a fork in the cog where people currently in clans that like to entertain PVE content rather then PVP content are in a pickle; being that they canāt toggle PVP unless they leave the clan, causing them to engage with less of the game and plug themself behind a door with a chair blocking it. But then again; I can get this because of how island claiming works in the first place, so what might a solution to this be? I personally think that it might work to give clans an option between being āPVEā or āPVPā where if itās PVE itās put in clanless servers as one would expect, and has heavy limits put on how influence gains work. [For example, you wouldnāt be able to get influence from murdering other players] in exchange for not having faults for failing in combat with other players. For claiming islands; perchance it could work in a way where if you are on an island youāve claimed while someone else is trying to claim it, both get PVP turned on by force.
With all of that said; it doesnāt fix what I believe to be the biggest issue with the PVP toggle, which is that itāll become a right pain for some PVP players to find other PVP players, specifically with the change I proposed above. Which makes me think, why not just make PVP be a character by character ātoggleā where itās set to your āpreferredā; and whichever your āpreferredā is will become your default and what servers you join. āHang on, servers you tend to join?ā you may be asking; why not make it so that instead of clan and non clan servers, we have PVP and PVP off servers?
Anyways, thatās enough of the bad stuff; what about whatās actually cool about this ![]()
Well first of all, itās great that people will somehow be able to toggle PVP, speaking as a PVE player; I want nothing to do with anyone fighting around me, I honestly just want to vibe and do my PVE stuff, not be jumped by every other person on the face of the earth. Even if itās so extremely limited; itās nice to just⦠not have to fight other people, just play the game how we want to play it you know?
Second of all; I think it has potential to help PVPing players as the announcement said. Now less people will enter in to a fight just for their opponent to either run away or log, or maybe even both. People will now enter in to a fight usually knowing that their opponent also wants to fight, they might run away but if they do it will be strategic reason rather then āI JUST WANNA FIGHT THE NPCāS GOD DANG IT!!!ā. This should; hopefully, improve their experience as well.
One final thing to note that I think is really cool about this change is that it will make the game more palatable to new players. I have tried to get my friends in to the game quite a few times, but they keep quitting when they get to about level 50 in part because they enter combat with other players when they really donāt want to, and end up just not enjoying themself afterwards; constantly worrying that theyāre going to get jumped and not be able to focus on what they want to focus on; which at this time is leveling and gearing up.
Thank you to anyone who red even a fraction of this yap; if you have any takes on my takes feel free to share them ![]()
