What’s your problem with the storyline?

Wait don’t the keraxe have 5 curses or am I tripping

Whuh-oh.

I mean it was a relevant ping and if I replied to him it would’ve done the same thing

True, even the crew has some dialogue that goes like: “The riches we will get make this all worth it!”

thats because canonically its believed to have great treasures due to being the remains of what i call the ‘old world’

I’m assuming that’s just a gameplay mechanic for immersion now :sob:

i hope the order will actually prepare their ‘army’ and actually launch an entire attack on the player at once instead of slowly sending over progressively stronger troops to kill us… which the player just defeats with ease and gets overpowered from the exp gain

no seriously, i always see a ‘storyline’ in a game/animation where, this someone that poses a threat to a group of people slowly picks off the group one by one and getting stronger each time
there is no moment where the group thought to just, oh i dont know, rally their entire army and attack instead of sending a constant supply of progressively stronger exp fodder to their enemy the moment they get new fodder?

because they are referencing the in-game feature of looting, there are many dialog things in-game that only exist to make it accurate to the gameplay, for example awakenings are a gameplay thing yet warren has to fully explain how they work because its a part of the game

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usually when this happens in plotlines, its because the group is sending people to deal with the main character and they think “surely this person will be enough to stop them”, and it isn’t, and then by the time they start taking the character seriously its already kind of too late

though its different for the Order, they aren’t some kind of formulated army, they work in the background of everything and nobody (even warren) knew they existed until now. as for the current storyline, the Order is still finding out about the player’s group and what they did to Calvus/Argos, so it wouldn’t really make sense for them to send a whole army or something right now, especially since the Order is busy with the Keraxe/Sameria war as well

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How can anyone say there are plot holes in the story when the story isn’t even finished yet

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then it doesnt have to be all of the people with every so slightly power differences

if the group is smart enough, they would send out around 2 troops at most, maybe 3 (some weak fodder to deal with the threat if it isnt too big, and then the very-strong-but-not-overpowered-that-they-are-rare-to-come-by unit) before deciding ‘yeah, this guy is an actual threat’ and launch a big-scale attack

its like going “ermmm this road isnt safe to drive on” when its not fully built yet

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I think the fact that the dark sea is dangerous is what makes it interesting though since there’s a lot of potential for conflict, tension, high stakes, and etc. You could even do a horror-themed storyline.

I also think it would be dumb if characters just went to the dark sea for fun too. But they don’t have to sail there just for the sake of exploring or to “talk to ghosts.” Learning about the ghosts and their pasts could be a side thing that deepens the story and exploration. There could be other in-story reasons to do go there.

For example, if a character needed a special ingredient to save someone. Or if someone was lured into the dark sea by some evil entity. There’s a lot of things you could do with it plot-wise. I just think it’s a bit unfortunate that there’s this really cool setting in the story but there’s nothing being done with it story-wise. All we have is us collecting black shards for Enizor LOL.

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Thanks for adding more reasoning to it talking to ghosts wasn’t my best point lmao

i’m so glad vetex doesn’t listen to his community sometimes

isn’t randal like super old and capable of watching the world through plants trees just overall natural environments or something

what

wild theory bro i don’t think it’s true though

Maybe this is just because on AO’s release I was playing with a bunch of friends who skipped through the dialogue and if I didn’t speedread it then I’d end up missing the boss fight, but I honestly found the story pretty hard to follow.

Most characters in the story up to the calvus fight (which was practically the story’s finale on release day) have very little screen time and end up developing a whole bunch off-camera.

Take Morden for example, I’d barely remembered who he was when meeting him at sailors lodge, and then he doesn’t reappear until breaking you out of prison, where he changes outfit to an edgy black suit with a bandana and suddenly has the death curse. Neviro was even worse, only having his one appearance on cirrus island, only to appear for the jailbreak scene in a completely different outfit and ‘die’ a few seconds later. Neither me nor my friends recognized him from earlier in the story.

Keep in mind I had to speedread a lot of dialogue boxes, especially if there was a boss coming afterwards, but I think it would help if the characters had a bit more appearances, especially if they’re gonna have significant development coupled with a wardrobe overhaul off-screen.

90% of the story is formed from dialog so i think its 90% your fault that you didnt know whats happening :skull:

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