if you are reading this uhh thanks for taking the time to read this, can you give me some feedback on details and grammar it would be most appreciated. alright, time to start:
note this is ALOT of text and pictures
| random/Shotgun add-on ideas for ships |
utility (helps indirectly in combat)
Sickbay/Triage
sickbay/Triage -
Description:
An upgraded and upsized triage for the wounded and sick better equipment and more space to recover, even on the open sea.
passives:
- castaways will stay in them reducing the chance of being hurt.
- castaways give more renown when saved.
- deck hands and quartermasters will respawn/comeback if killed when out of combat scaling with the level of the deck hands and quartermasters.
active:
- a fine can be paid to respawn deckhands and quartermasters faster
upgrading/higher tiers: give even more renown and reduces the cost of speeding up recovery
mockup:
Fireworks/flares launcher
Fireworks/Flares launcher -
Description:
A recently invented flare, along with the specialist uses both powders and magic to assist in nighttime sailing or changing the weather to disfavor the enemy
active:
*interacting with the flare launcher on the deck or pressing “R” while steering the ship will fire the equipped magic-powered flares/shells
upgrading/higher tiers: will open higher tiers/kinds of armaments
armaments:
Light:
“flares”: free, explodes in the air lighting the area around it for a quick moment
“tinted flares”: like "flares however can be tinted a color giving off colored light
“lingering flares”: flares that hang in the air before going out
“lingering tinted flares”: “lingering flares” however able to be colored like “tinted flares”
“light-magic flares”: uncommon, use a small bit of magic to light up a greater area and for longer
“dark-magic flares”: rare, needs Tier 3 uses moderate amounts of magic to block out light
magic: (all are rare unless stated otherwise)
“Acid-Magic flares”: creates acid-rain, ships to take more damage from all attacks
“Ash-Magic flares”: creates an ash plume, choking all humans reducing stamina regen
“Explosion-Magic flares”: creates an explosion shockwave, deafening humans for a time
“Fire-Magic flares”: causes the sea to Steam, the area overheats humans
“Ice-Magic flares”: creates hail, creating ice platforms all over the sea
“Lightning-Magic flares”: creates lightning, when used along with a storm it is more powerful
“Magma-Magic flares”: creates “meteors”, creating rock platforms all over the sea
“Poison-Magic flares”: creates poison fog, choking all humans and reducing health regen
“Sand-Magic flares”: creates a sandstorm reducing magic regen
“Snow-Magic flares”: creates a snowstorm, causing the area to chill humans
“Water-Magic flares”: creates light rain, drenching humans in the rain
“Wind-Magic flares”: causes winds to change direction in a limited area
mockup:
video example
also, the guy’s job is called a pyrotechnic
Crow’s Nest
Crow’s Nest -
Description:
A barrel-man and the necessaries needed to effectively spot and even name far away trinkets and ships
passive:
- point out nearby areas of interest
active:
- swivel gun/hand cannon/musket that marks ships and does a very small amount of damage
- weaponry is based on the ship not the tier of add-on
- adds a side UI of the stats of marked ships like kind of cannons, magic, and HP
upgrading/higher tiers: the spotter gives more info on what they can spot
examples (upgrades)
tier 1 spotter: everything besides common items will be called “ODD/unknown”
tier 2 spotters: the spotter will name common items and call out uncommon items “uncommon” but calls rares and higher as “ODD/unknown”
voice lines
-
ships
(enemy faction) (ship type) spotted ready the cannons captain?
Captain! (faction) has been spotted it’s a (ship type)
(ship type) has been spotted from (any faction) captain!
(ship type) of (any faction) spotted orders captain? -
rare ships
Captain? I spotted something BIG it’s a treasure ship!
Captain… Captain, you see that sir? it’s a treasure ship!
I thought that ship was just a myth it’s a treasure ship!
Treasure ship! it’s a treasure ship captain! -
shipwrecks
Something is sticking out of the water Captain!
Captain, the waves there are breaking up seems like a wreck
Their shipwreck right over there thought you would like to know Captain!
Careful captain, there is a shipwreck sticking out of the water -
sea-monsters
MONSTER CAPTAIN SEA MONSTER IT’S THE/A (monster’s name)
IT’S A MONSTER OF THE SEA! THE/A (monster’s name)
Captain? The waters are moving… something big is here… (monster’s name)
A/THE (monster’s name)? I THOUGHT THEY WERE A MYTH!
mockup:
Shark snacks Shack/shark bait
Shark snacks Shack/shark bait -
Description:
a large processor that can turn fish into shark bait it has also come equipped with tools used to make baits that attract creatures of the deep.
active:
- turns fish into gibs that attract (spawn) sharks
- use sharks as anti-boarding as the sharks follow the spawning ship
- use rotten fish to craft bait that attracts sea monsters
crafting notes
when (rotten) fish is being turned into bait the fish gets tiered down by 2: so rare fish becomes common and legendary becomes rare and so on
mixing other ingredients like cursed mushroom changes the tiers and kinds of monsters it attracts
common and uncommon can be made into bait but if the tier were to drop under common it would make useless items
the (rotten) fish used acts as a “base” meaning adding ingredients that cause the tier to lower it can’t be lowered more than its “base” (rare+ fish will always make bait and legendary will always at least make rare bait)
mockup:
Service kit
Service kit -
Description:
A much-expanded hold for tools, materials, and skilled craftsmen to tow and repair even the heaviest damages in the open sea
passives:
- breaking trees and other sources of timber (like lost cargo) gives “spare parts”
- any sources of repairs, extra health over the maximum will be turned into “spare parts”
- “Spare parts” can be used to repair ships for free (spare parts will be used before gallons)
- The crew will fix the ship with “spare parts” as passive health regen then not in combat
active:
- use “spare parts” (amount based on the ship type) to fix/recover sinking ships and tow them to ransom/auction them for large sums of money
upgrading/higher tiers: store larger amounts of “spare parts” to repair or recover larger ships
mockup:
(yes the carpenter replaced his hand with a hammer)
Holy and survey equipment
Holy and survey equipment-
Description:
an Antiquarian with a collection of texts, curios, and odd remedies to weaken or even remove curses and insanity, along with the expertise to properly store relics and artifacts
passives:
- creates an area of effect that purges all insanity (besides level 5 everything still going to die)
- gives “armor” to insanity-causing events and attacks
- “armor” can be refilled by returning to the ship but loses some effectiveness
active:
relics
found in dive sites “relics” can be traded in for rare items like cursed scrolls
however, unlike sealed chests or cargo, relics can be broken and slowly break over time when removed from their diving sites
- relics can be packaged by the antiquarian while packed they don’t take damage over time and will act as armor stopping direct damage to the relics
mockup:
Power/Combat (helps directly in combat)
Medical Equipment/Medicine Chest
Medical Equipment/Medicine Chest -
Description:
Additional medical supplies and more exotic medicines increase the availability and ability of the crew to recover mid-combat
passives:
- slow regen on crewmembers. (not % based)
active:
- can stop bleeding from limb loss
- treat major injuries weakening them
- the doctor to apply potions you give him to make them last longer
mockup:
Crew Quarters
Crew Quarters -
Description:
a complete overhaul of the crew facilities including a canteen allowing the ship to have an auxiliary crew to take over jobs.
passives:
- allows crewmembers to respawn/replace “defeated” crewmembers
Math
while crewmembers can respawn there is a limited amount that can respawn.
based on the ship crew size:
level 1 quarter would have 25% extra crew so a
A sailboat with 4 crew would get an extra 1 respawn
bigger ship let’s say a Gallon the 18 crew would have 5 respawns as 25% of 18 is 4.5
active:
- deposit food (rotten food can’t be used) to feed the crew for a stronger crew buff
- The canteen will only count hunger-given, and buffs will only add a multiplier
mockup:
Duelists magic
Duelists magic-
Description:
An experimental machine that makes use of the magic in the water turning it into a hard walkable surface
active:
- machine will create a platform around the ship that activated it
notes:
- machine can only be turned when still and can’t be used while steering the ship
- the platforms will break if other ships come into contact with it
mockup:
Arcanium gunpowder packers
Arcanium gunpowder packers-
Description:
tools to pack gunpowder along with magical propellants without the need for a specialist allowing the use of magic in even non-magical-based weaponry.
passives:
- shoot imbued shots WITHOUT the need for Arcanium Cannons however magic storage regen is reduced (this STILL uses magic storage)
- Arcanium Cannons will be able to use combined effects with imbued shots (like ice and water)
active:
- change the imbued element on cannons while in combat be it you have to reload
- “overpacked” propellants that have more range and speed, and causes “compromised integrity” but, have less direct damage (50%~) and a longer reload (40%~)
Flooding/compromised integrity
each hit causes “compromised integrity” a stackable effect on the 3(+1 per 2500 HP) stack where then it will give the flooding effect
can be removed by temporary disarming for 2 secs however doing so will cause a speed debuff and a halt to reloading, removing the stacks can be canceled with a 0.5-sec delay by rearming the ship
flooding
causes % damage of 0.5% per sec (has a cap of 500) for 20 secs along with innate speed debuff
however, can be removed by unarming weapons stopping any more damage from the debuff and healing a portion of the flooding damage*
doing so, however, will not be able to canceled and has an even heavier debuff for 4 seconds
*(if you take 500 damage and you stop the flooding heal 225 or so)
when flooding ends by unarming or by waiting it out the ship is unable to get any stacks for 2 secs
mockup:
Impersonating kit
Impersonating kit -
Description:
fast acting paints and proper storage of flags allow the ship to Impersonate other factions however while effective at a distance it’s easy to be found out when nearby.
active:
- change the ship’s faction/flag fooling NPCS and even bosses
- disguises are broken by shooting and getting too close for too long
- overuse/repeated Impersonating will cause NPCs to get break your disguises from longer away
notes:
- doesn’t work on players
- overuse will show you on the news (always gives bounty/lowers fame)
mockup:
QOL (makes parts of the game easier)
Soul Binding Remedy
Soul Binding Remedy -
Description:
an odd remedy made from a variety of exotic extracts made to bind the soul into objects seeming able to attract the soul-bond body back to the object by use of their blessings
however, using a blessing in such a matter has some foreseen side effects when encountering others with a blessing
active:
- Players will be able to respawn on their ship
- Players bounded MUST have their ship sunk first to claim their wanted poster (good or evil)
- Players in parties can bind to the same ship to respawn same on the ship
passives:
- Players will get a PVP shield
- bounded players will have both their ships and character have an effect on them as indicators that they will respawn on their (party) ship as well as an icon next to their name
downsides/drawbacks
every respawn will cause the both max HP and “magic energy” to lower (till the ship is redocked by Shipwrights)
however, if the enemy that killed the player is defeated some(NOT ALL) max HP and “magic energy” is recovered
if a soul-bound player ship is sunk the player WILL get a lowered 30% max HP lowered 40% max “magic energy” and do 20% Less damage
respawning in the dark sea while possible will have the player lowered 25% max HP lowered 30% max “magic energy” and do 15% Less damage BUT will also be marked on the map AND alert every player in the server
players who have soul bonded to their ships would NOT be able to start PVP
But when attacked by other players the shield will activate and give a pop-up to the attacking player, to make sure they know that the other player can and will respawn if defeated.
If the player still wants to fight a small timer of 5-3 secs where both players can’t damage each other before PVP is turned on for both
parties: if anyone uses a “Soul Binding Remedy” all players in parties won’t be able to PVP however all players will get the PVP shield and if one player gets attacked it counts to all players
(if one player in the party gets attacked the rest can attack back)
if a party attacks a shielded player the pop-up will be a vote if the vote passes players are given a chance to leave
mockup:
workbench
workbench -
Description:
a small workshop on the ship used to make consumables like bottles and ammo
active:
- gives another ammo option when using bow and guns “Homemade” bullets/arrows it is limited however is freely able to be reloaded from the ship
(death also refills it) - hastens repair of shields
- also gives a reusable flask for sailor’s styles
(sorry mages can’t think of anything for you ): )
mockup:
survey/navigation tools
Survey/navigation tools -
Description:
tools used for the survey of disturbed land and a collection of maps and charts as well
passives:
- The map will show the weather and the wind direction
active:
- write/type/draw on the map (can make waypoints but doesn’t appear on the world)
- free carryable box of “survey tools” that when used gives a direction of how far off from the dig site
mockup:
Crane
Crane -
Description:
A heavy-duty Crane used to raise, lower, and store boats and the like for various purposes
active:
- larger ships are able to lower (spawn) boats
- crane can be lowered into the water to carry up sealed chests from underwater
mockup:
It's just a free model i didn't make this
yea I’m just getting lazy and for me trying to build a good crane takes wayyyy too long for my skill level
Pass Times
Pass Times -
Description:
Board Game games for ones on break and Dream Catcher said to give wonderful dreams
active:
- interacting with the board games will match you with the crew (bots) or another player if they joined in
- interacting with the dream catcher will make your character in the open world fall asleep but you will be teleported to a place to rematch bosses (for no reward) or other players by going to the open dream to PVP also in a “dream”
mockup:
Strong box
Strong box -
Description:
a heavy-duty box to keep safe items of value like money
active:
- store money to safe-keep it not unlike how the Navy has a bank (you don’t need to withdraw to use)
- only other players can steal money from safes death by NPCS holds no risk of losing money
notes:
if the strong box is removed all money all simply transported to the player’s inventory
stealing strong boxes
when ships with strong boxes are sunk they drop a lock box with 10 - 20% of the total money inside and must be carried to a shipwright to open giving a chance to recover the money
mockup:
ideas for upgrades: cursed-causes the stealer to get insanity when near or holding it
production (add-ons that make items)
industrial cookware
Industrial cookware -
Description:
cookware made to be installed onto ships and used to cook VERY large meals for many people the large size however makes the cooking take some time
active:
- add up to 10 in ingredient(and 2 seasonings) to a make unique meals
- I like to steal ideas (:
cooking
meals made with more than 6 ingredients will become “mega-sized” and take time to “cook” after words the meal will need to be carried like crates and sealed chests
when placed down it would take the space of a (respawn) camp
however, in exchange mega meals will have unlimited uses*
*however the meal when placed and eaten can’t be moved
*can not be placed on ships
mockup:
Salt/dry Rack
Salt/dry Rack -
Description:
a rack that collets sea water and turn it into pure salt however due to the fact he needs moving water it is most commonly found on ships
active:
- when sailing/moving the rack regenerates “sea salt” (auto-collected)
notes
all salt types are collected at the same time
if you were near an inland that regenerates “Acidic salt” it would also generate “mineral salt” as the ship is also near an inland
each salt is on a depend on its own “timer”
to stop people from just AFK grinding for salt (see sky pumpkins) each “source” will slowly drain making the ship move more to collect the same amount of salt
types of sea salt and their uses
“common”
- All salts can be used to extend the rot timer of fish
- common salts act like an energy extender, allowing the energy to go into the negatives however going into the negatives causes both passive energy and health regen to stop
“sea salt”: can be found in open water
“mineral salt”: found near islands, however, it’s faster to “harvest”
rare:
*can be added to food or just eaten raw (drains hunger)
“Acidic salt”: Found near the inland Silent Ire, recharges energy regen when hurt
“Frozen saltwater”: Found near the Frostmill, when recharging energy lowers the player temperature
“eyeburn salt” found at Akursius Keep causes curses (more the more) to recharge energy but causes blindness when charging energy
mockup:
stats (add-ons that just add or lowers stats)
Cleaning tools
Cleaning tools -
Description:
extra tools to assist in cleaning the deck making it much easier to perform other tasks
passives:
+faster Base sailing speed
+faster Reload speed
-slower weapon arming time
-slower weaker crew buffs
mockup:
changelog
afterwords/reasoning
so this… this was an undertaking (even with me using free models for mock-ups) but who really cares it’s really not worth explaining
thanks for reading at least
so why did I make this? well, I saw the add-on for ships was kind of lacking so I thought I would make some ideas I tried to keep out ideas that just were stat changes because stat buffs were for the most part already covered by hulls, sails, and crew/deckhands.
as for my balance sense, I can already see people telling me X, Y, and Z is OP my reasoning is in line with “Titanfall 2” and “DOOM Eternal” being “If everything is OP nothing is”
I wanted all of the items to do something be it so even the “useless” add-ons have their own use
anyways I will try and reply to anything you have to ask of me
HELL 2.0
by the way, if this somehow gets Vetex to reply with something other than:
"yea nope, thanks for being part of this community tho "
(let’s be real he isn’t even going to reply he has more important things to do)
or this gets a mad amount of votes like 250+
I may again redraft this (redo mock-ups without free models, clean up, and add feedback)
thanks for reading (:
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