Intro
Hi there! It’s quite a popular trend on the forums for people who build stuff in studio to showcase their stuff in a topic. I’m not the best builder, I’ve built a total of 1 proper island which even then could be expanded upon. I’ve tried to design characters and I think some of them are decent - not on the level of JTN and Debyl but I’m proud of them. What I do sometimes do is write, oftentimes from the perspective of a Grand Navy Vice Admiral. Something I enjoy doing is thinking of things that for all I know might be skipped over entirely in AO, for example, who processes the assassination requests for the Syndicate, how is the navy organised, how do they identify criminals?
What ways could a Curse User fight that most… wouldn’t fight in, how are Sea Curses transported? All of these silly little questions I try to answer with snippets of my lore interpretations.
They are just that, lore interpretations. Most of them have no basis in actual AO lore and are just neat little ideas which could work, but who really knows?
Writing
Here’s all my writing things. Please, read any that interest you and tell me what you think.
The Grand Navy
Silence Nearing the Edge of the Sea
Grand Navy Report - Late 1854
The Titan
Death Report - Palomedes Torres
Grand Navy Report - Offices of the Navy
The Assassins Syndicate
…
Various Entries
Various Tales
Not a Life for Everyone
The Art of Learning
War was never an art.
Characters
Admiral Palomedes Torres, The Titan
First character I designed, slightly reworked. Not a huge fan and I don’t think I’ll be improving it. He’s tall.
Admiral Stanford Locke, The Silent
Sound Curse
He’s simple but I like him.
Admiral Aira Verdi, The Navy’s Wind
Wind Curse
In my opinion, my best design. She’s the pride and joy of the Grand Navy, and is both armoured like it and acts like it.
Admiral XXX Vitus, The Rising
I don’t think I finalised a name, but here’s a really unpolished concept for a Phoenix Magic user.
Unfinished King Admiral Robin Adkins
Phlegethon Curse
Based off of the Rear Admiral Adkins image, definitely not finished although I don’t know what to add. I thought it would be hilarious if the King Admiral, arch enemy of every pirate in the War Seas , just looked like a pretty normal guy in a suit though.
Rear Admiral Elane Adkins, The Daughter
King Admiral’s daughter. Uses water, gold and heat magics. Ranked at Rear Admiral but works in the Office of High Command.
Paratiritis
The elite force of the Grand Navy. Highly trained Oracles who are officially unranked and divisionless. They are used to identify criminals.
Uniquely, they have sea green spirit energy and use Orbs of Theia, a type of Spirit Weapon which somehow the Grand Navy have in relatively large supply considering the rarity of Spirit Weapons in the first place.
Metaforéas
Slaves or prisoners who have had their eyes removed, and are restrained in high grade handcuffs. They are used to transport Curses under the idea that Devourer Blades are difficult and expensive to forge, and its very unlikely anybody can procure hundreds, and even less likely they’re willing to waste the valuable weapons on potentially curseless individuals. The trade or use of Metaforéas is one of the worst crimes committable under the Grand Navy and they make a large attempt to stop it occurring.
Vice Admiral Cain, The Shade of The Fallen
Guardian of Risenheir Bay and CO of the Office of Human Loss. Vice Admiral Cain protects the fallen Navy soldier’s resting place.
There are rumors - just rumours that Cain is an extremely strong Mage, having mutated his Shadow Magic into both Equinox and Death. He will however, never enter combat as that will leave Risenheir Bay vulnerable.
Every single soldier killed in the line of duty of the Navy will have their death reports written and signed personally by Cain.
He would live forever if it means the Dead rest forever.
Islands
Witch’s Claw
??? (In Progress)
Ideas
“Risenheir Bay”
A large, flat island of sand dunes with a long and wide beach that stretches across one side. The burial place of fallen Grand Navy Soldiers. Inspired by Holkham Bay, Norfolk.
“Offices”
See
Grand Navy Report - Offices of the Navy
“Headquarters”
The Astoria Kingdom used to have its capital on a large mountainous island. Since its transformation into the Grand Navy, they have hollowed out much of the inside of the mountain. One side has a giant dock where massive ships such as Oceanus and The Lord’s Regime can stay, and tunnels throughout the mountain provide plenty of hidden spaces for offices and the like. Mostly inspired by the Dwaven cities of the Inheritance Cycle, along with Farthen Dur, also Inheritance Cycle.
Magic Concepts
A few concepts for Magic types. Most of which aren’t serious and are just fun little ideas.
Styx
“An Ancient Magic which allows the user to summon cold, deadly water. Causes all those who come into contact with it to feel a sense of overwhelming dread. Named after a river in the Underworld.”
Visuals:
Dark grey water which pulsates with a dark energy. Leaves puddles.
Effect:
“Dread” - Obscures vision with dark effects and causes low DoT for a middling period of time.
Acheron
“An Ancient Magic which allows the user to summon a liquid imbued with a corrupt energy. Named after a river in the Underworld, and forever haunted with its name.”
Visuals:
A dark purple energy in the form of a liquid. Similar somewhat to Darkness. Leaves puddles.
Effect:
“Woe” - Weakens opponents who are hit. They will deal reduced damage while this effect is active.
Phlegethon
“An Ancient Magic which allows the user to summon liquid fire which sticks to their opponents. Causes all who come into contact with it to burn with agony. Named after a river in the Underworld.”
Visuals:
Bright orange/red burning liquid.
Effect:
“Agony” - Causes the opponent to take large amounts of DoT for a long time.
- Could also be a Grand Fire Magic, it fits the category.
Cocytus
“An Ancient Magic which allows the user to summon semi frozen crystals of liquid which pierce their opponents. Causes all who come into contact with it to slowly freeze. Named after a river in the Underworld.”
Visuals:
Black ice crystals outlined with striking pale blue effects.
Effect:
“Lamentation” - Causes the opponent to gradually slow down over the course of the effect. Also obscures the screen slightly.
Lethe
“An Ancient Magic which allows the user to summon clear liquid which causes forgetfulness in those who touch it. Named after a river in the Underworld.”
Visuals:
Clear crystalline liquid.
Effect:
Amnesia - While under this effect, the opponent will have their screen obscured and will “Forget” how to use some of their abilities. This will cause the abilities to either fail or deal little damage, along with being marked with fog like effects.