Reminders for AO (Part 3)

HOLY FUCK LETS GO

people who racked up a lot of renown thinking it was just a funny shipwright npc grind feature

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I’m happy I avoid trying to have high renown now.

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5 posts were split to a new topic: Gem wipes

8 posts were split to a new topic: V1.13 infamy changes

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3 posts were merged into an existing topic: V1.13 infamy changes

(Gonna move discussion to the topic Divanochi split but I wanted to leave off on this note here)

This is incredibly important. Clans are social groups for the game, this is how your players come together. If you expect all of your players all the time to be pvp fiends then you’re failing to properly engage the players who find investment in other areas of your game. What if someone wants a clan so they have people to farm bosses with, or expedition into the dark sea, or the very rare case of people who just want someone to talk to while they fish?

I’m not saying a clan of fisherman should be able to be the #1 clan in the game, but I am saying that they shouldn’t feel like they are constantly ‘in danger’ for being in a clan.

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can see this being a little buggy with the assassin’s syndicate and grand navy, maybe.

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I get that EA is prime time for infamy balance but I really hope vetex adds some (preferably all) of the QoL changes suggested by testers

He’s about to wipe the leaderboard.
Get ready for round 2 of the clan wars. :frhigh:

There’s nothing about central islands do they still give 40??

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Ruh roh. Does that go both ways though? Will it give more reason for high renown players to hunt low renown players since it will average out between them?