Reminders for AO (Part 3)

(Gonna move discussion to the topic Divanochi split but I wanted to leave off on this note here)

This is incredibly important. Clans are social groups for the game, this is how your players come together. If you expect all of your players all the time to be pvp fiends then you’re failing to properly engage the players who find investment in other areas of your game. What if someone wants a clan so they have people to farm bosses with, or expedition into the dark sea, or the very rare case of people who just want someone to talk to while they fish?

I’m not saying a clan of fisherman should be able to be the #1 clan in the game, but I am saying that they shouldn’t feel like they are constantly ‘in danger’ for being in a clan.

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