Potion Information Wiki

This is supposed to be a public table that anyone should be able to edit containing all potions and their reagents for tiers 1 and 2. Since making this wiki, different categories such as info on potion brewing and catalyst types have been added.

Patreon Link:

For the convenience of editors

Potion Brewing

Editors Note, this section is incomplete and will need to be expanded on with the potion update

– This is supposed to be a comprehensive guide on the act of potion brewing.

Potion Brewing is a system in Arcane Odyssey which allows players to brew potions that can apply powerful buffs and debuffs to themselves or others, which can assist with exploring, combat and other activities such as fishing or boss grinding.
To brew a potion, the player must find a cauldron located near an alchemist. When holding a Reagent or a Catalyst near the cauldron, a prompt will appear to put the Reagent/Catalyst in the cauldron. Once a potion can be brewed, a prompt will appear to brew the potion.
There are four (4) things which can change the type of potion brewed.

  • Catalyst (Affects duration)
  • Reagent type (Affects effect)
  • Reagent amount (Affects strength of effect)
  • Potion Brewing Level. (Extra multiplier)

Catalysts decide what type of potion you brew and act as a multiplier to duration. Depending on the Catalyst, potions might be used in a different way, and potions will have different models and potency.
For example, a common shore item will give a Vial, which has a base 0.5x Potency, and is a drinkable potion. A pinecone will give a throwable burst potion with 0.65x Potency.
Potency is a multiplier for the duration of the potion.

Reagents decide the effect and tier of a potion, higher-tier potions will give stronger effects. There are two tiers of potion reagents in-game.
Tier 1 potions - 1x T1 reagent
Tier 2 potions - 5x T1 reagent
Tier 3 potions - 10x T1 reagent
Tier 4 potions - 5x T2 reagent
Tier 5 potions - 10x T2 reagent
For example, 1 Seaweed will give a T1 Waterbreathing potion, whilst 5 Lurker Eyes will give a T4 Revealing potion, which is stronger than a T1 Revealing potion.

Keep in mind that all potions are stylised without whitespace in between words:

  • Waterbreathing
  • Sharkrepel

Your potion brewing level acts similarly to your cooking level, giving a potency multiplier instead of a hunger multiplier. It levels up by brewing potions.

Placeholders:

If the reagent/catalyst is unknown use the placeholder

Unknown

Correct and incorrect usage

Correct Usage:
image
Above image is correct usage of the placeholder, as it is confirmed that a T2 Waterbreathing reagent is in game by trello notes, but the reagent is unknown.

Incorrect Usage:


Above image is incorrect usage of the placeholder, as it has been confirmed by trello patches that the T2 reagent of Revealing is a Lurker Eye

If the reagent/catalyst is added but not available until the dark sea use the placeholder

Dark Sea

Correct and incorrect usage

Correct Usage:
image
Above image is correct usage as it is confirmed by trello patch notes that the reagent will not be available until the dark sea update.

Incorrect Usage:
image
Above image is incorrect usage, as the T1 waterbreathing reagent is not found in the dark sea.

If the reagent/catalyst is not added yet, use the placeholder

N/A

Correct and incorrect usage

Correct Usage:


Above image is correct usage as there is no confirmed T2 power reagent in game
Incorrect Usage:
image
Above image is incorrect usage as the Harming T1 reagent is in the test universe at time of writing.

If anything is speculated with evidence, but not confirmed with a note on the Arcane Odyssey trello or in-game experience, mark it with

(?)

This placeholder does not apply for potion effects, as each potion effect is still currently speculation at time of writing.

Reagent Table:

Potion Tier 1 Tier 2 Official Description
Waterbreathing Seaweed [Commonly underwater near beaches] Auric Seaweed [Commonly in diving spots] Allows the individual to breathe underwater for an extended period of time. Decreases oxygen drain.
Harming Bone [Salvaged from rotten fish] Thornflower [Found growing on grassy Dark Sea islands] Inflicts intense pain.
Bleeding Shark Tooth [Commonly dropped from sharks] Bloodstone [Dark Sea Rocks] Causes slash-like lacerations and bleeding.
Revealing Growth Sap [Found by destroying trees] Lurker Eye [Dropped from Lurkers] Allows the individual to sense the location of nearby enemies, sharks, treasures, and more (only shows players when in combat).
Healing Lifebloom [Rarely found growing on grass] Saint Lily’s Flower [Found rarely on Dark Sea islands] Heals injuries, and lost limbs at higher tiers.
Poison Red Urchin Spine [Dropped by Red Urchins] Poisonous tooth [Dropped by Poison Jaws] Inflicts a dangerous poison.
Sharkrepel Shark Fins [Dropped from all shark types] N/A Causes the individual to emit pheromones that make them undetectable by sharks and certain sea monsters.
Power White Eyes Scale [Dropped from White Eyes] N/A Causes the individual’s attacks to deal more damage temporarily.
Love Pink Apple [Rarely found in the place of apples] Life Remnant [Found near skeletons on Dark Sea islands] Causes the target to feel a strong friendship and loyalty to the user (neither are able to damage each other while the effect is active, but it can be cancelled if the target drinks a love potion)
Warding Golden Petal [Found on the surface of Dark Sea islands] Narwhal Horn [Found By Fishing in the Dark Sea] Grants the individual a divine protection from the effects of insanity.
Insanity Black Shard [Commonly found on the surface of many Dark Sea islands] Dark Sea Diamond Warps and torments the individual’s mind and perception of reality.
Mystery Askew Root [Commonly found in the roots of other plants] Prismatic Geode [Found in Dark Sea caves] Gives the individual a random potion effect or ailment
Invisibility Jade Pearl [Found in clams within diving spots] Obolus Scale [Dropped from Obolus] Allows light to pass through the individual, making them invisible to the eye (visibility depends on tier, with tier 5 being completely invisible).
Ironskin Metal Scrap Golden Apple [Rarely found in the place of apples] Covers the individual’s body in a layer of metal, giving temporary damage resistance but decreased movement speed.
Burning Coal [Found by destroying rocks] Liquid Starlight [Found on the sides of Starlight lakes in the Dark Sea] Ignites the individual in burning flames.
Tide Toxic seawater bottle [Found by bottling seawater in the dark sea] Stormsalt [Found on the shores of Dark Sea islands] Causes water droplets to form on the individual for a short amount of time, can also alter tides of the seas to spawn large waves when thrown at the sea.
Corroding Caustic fabric Tartarus Tears [Found on the surface of Volcano islands in the Dark Sea] Coats the individual in an acidic, corrosive liquid.
Melting Magmatic stone [Rarely found within rocks] Tears of Gaia Coats the individual in burning hot lava.
Frost Hoarfrost Conch [Found on the shores of islands affected by a snowstorm] Everice [Found by breaking icicles on frozen Dark Sea islands] Coats the individual in ice (applies freezing, while tier 5 applies frozen).
Gale Amphibious Bloom [Found commonly within diving spots] Aeroplast [Found growing where Cloudcap Mushrooms do, on Djin Ruins and Cirrius Isle] Sends the individual flying with a gust of wind.
Smoke Cloudstone [Found within rocks on sky islands] Cloud Root [Uncommonly found in the place of Askew Roots on sky islands] Causes a thick white smoke to emit from the individual, or a large smoke cloud to form at the point of impact when thrown.
Electric Fulgurite [Found on the ground during/shortly after a thunderstorm] Thunder Crystal [Found within the ocean during/shortly after a thunderstorm] Releases a burst of electrical energy, dealing damage and paralyzing the individual temporarily.
Blinding Glowcap [Found within dark caves] Esca of Obolus [Dropped by Obolus] Impairs the individual’s vision.
Scorch Skyfire bloom [Rarely found at points where lightning strikes] Scorched metal shard Ignites into superheated plasma, causing scorching burns.
Desert Sandflower [Uncommonly found on sandy beaches] Condensed Sand [Found on shores of sandy Dark Sea islands] Covers the individual in copious amounts of sand.
Arctic Snowstone [Found within rocks on snowy islands] Arctic crystal [Found in treasure chart spots on snowy islands] Covers the individual in copious amounts of snow.
Volcanic Volcanic Ash Volcanic crystal [1 in 10 chance to find when destroying gravel piles] Coats the individual in volcanic ash.
Clearsight Glass pearl [Found on beaches] Clearstone [Found within rocks in dark caves] Allows the individual to see more clearly through the sea, fog, and darkness.
Energising Arcane Salt [Found within underwater rocks] Coppershroom [Found in very high locations and sky islands] Gives the individual a passive energy recharge boost.
Luck Golden fish scale [Found by cooking or rotting golden fish] Legendary Fish Scale [Found by cooking or rotting legendary fish] Increases the individual’s luck with obtaining rare items.
Slowness Blue Urchin Spine [Dropped by Blue Urchins] Belladonna flower [Rarely found growing at night] Hinders the individual’s movement speed.
Agility Lunar Moss [Rarely found growing at night on top of grass] Luminous coral [Rarely found within diving spots] Increases the individual’s movement speed.
Interchange Prometheus’ Acrimony N/A Grants the individual the option to reset their stats.

Catalyst Table:

Catalyst Type Tier 1 Tier 2 Tier 3 Tier 4
Drinkable [Vial - 0.5x Potency] Clam, Conch, Sand Dollar, Porceletta [Flask - 0.75x Potency] Giant Clam, Scallop, Blue Clam [Potion - 1x Potency] Colossal Clam, Pearl [Elixir - 1.5x Potency] Golden Pearl
Throwable [Burst Potion - 0.65x Potency] Pinecone [Greatburst Potion - 0.8x Potency] Sky Pinecone N/A N/A
Anti-Ship Throwable [Nova Potion - 0.7x Potency] Star Coral [Supernova Potion - 0.7x Potency] Sunken Element N/A N/A
Lingering [Essence Potion - 0.125x Potency, 8x Applied] Island Cloud Extract [Aura Potion - 0.1875x Potency, 16x Applied] Dark Sea Essentia N/A N/A
Placed [Brew Potion - 0.85x Potency, 5 Uses] Jellyfish Flesh N/A N/A N/A
Imbuement [Gel Potion - 5 Min, 0.3x Potency] Whale Blubber N/A N/A N/A

Cauldron Locations:

This is supposed to be a list of all cauldrons in AO and their locations.

Island Detailed Location
Ravenna Next to Rasna Alchemist
Ravenna Next to Rubica Alchemist
Cirrus Island Next to Alchemists shop
Sailors Lodge On a slab of stone near the Auctioneer
Palo Town Next to the Alchemist
Limestone Key Next to tents near the statue
Redwake Top of the cliff near the chiefs throne
Frostmill First floor of Enizor’s tower
Whitesummit Next to the Alchemist
Forest of Cernunno Near the bridge that leads to the cultist encampment.
Fort Talos Storeroom next to Argos’ Boss room
Munera Garden Near the Docks
Whitesummit Next to the door to Architect Merlots room
Shell Island Behind the hut of Shappa, the man who gives you the quest to find daggers
Ravenna In an Alley behind the Tiberia Assassin Syndicate Hideout

Potions per update:

This is supposed to be a log of which catalysts and reagents were added in each Arcane Odyssey Update

1.12
  • Waterbreathing potion T1 reagent
  • Common shore items as Vial catalysts
  • Uncommon shore items as Flask catalysts
  • Rare shore items as Potion catalysts
  • Exotic shore item as Elixir catalysts

Jewelcrafting

Gemstone Stat
Aquamarine, Tourmaline Agility
Sapphire, Tanzanite Attack Speed
Peridot, Emerald Attack Size
Topaz, Citrine Intensity
Ruby, Sunstone, Zircon Power
Diamond, Onyx, Amethyst Defense

Stat Outlook

(Ignore the deviating stats of Amethyst. It gives the same amount of defense compared to Diamond and Onyx)

Jewel Reagents

Reagent Effect
Metal Scrap, Golden Apple Blocking Power
Bone Destruction
Amphibious Bloom, Aeroplast Knockback
Lunar Moss, Luminous Coral Climbing Speed
Seaweed, Auric Seaweed Air Capacity
Arcane Salt, Coppershroom Energy Recharge
Toxic Seawater Swim Speed

Jewelcrafting Tables

Island Location
Ravenna Next to the auctioneer in Rubica
Ravenna Rubica harbor
Harvest Island Near Iron Leg mentor
Blasted Rock In one of the ruins
Silverhold In the grass courtyard
Palo Town House on the small cliff near the direction to the stepstones
Ravenna The G-shaped houses in Rasna (x2?)
Frostmill On the far right of the Blacksmith’s area
Cirrus Island In the abandoned building with the books and barrels
Shell Island Near Sailor fist mentor, near NPC named Weayaya

Dark Sea Biomes

A list of biomes in the dark sea

Biome Name Description Guessed Rarity

| Autumn Island | Harvest Island colour scheme. | Common |

Editors:

Randomness
WarmWater
Crimsonpants
Dudeman
Kazuo
airconditioner
rrvnsjrhjken
Maplestorm
RayhanahyaR
cubed
SomewhatUnnamed
RetroPlant

33 Likes

How about white eyes scales for power potion
(Needs comfirmation)

im not sure if tier 3 reagents will exist considering there are only 5 tiers to a potion

3 Likes

We need more rows

I’m very sure that shark fins are used for every tier of sharkrepel, mostly because of the many shark fin types

along with the fact that unlike every other potion mentioned, sharkrepel is stated as “brewed with shark fins of any type” while others are “added tier 1 and 2 reagents”

(example)
image

image

of course, power is similarly worded, but it’s been confirmed to only have one tier

image

image

tier 3 reagents will be used for tier 5 potions

also, is this going to contain the effects of potions, or just the reagent locations?

This is weird for me still, as a thought. Tier 2 reagents aren’t useful unless you have 5? What if you use ten? At least let 1 tier 2 reagent make a tier 2 potion or something.

I’ll add a column for effects

should I try to add a table for catalysts as well, since those will be very important?

1 Like

Sure

1 Like

gonna have to go into AO to see every shell type oh boy

As far as I can help, the alternatives to regular clams are Porclettas, Sand Dollars, and Conchs, whilst tier 2 clams are Blue Clams, Giant Clams, and Scallops

breh, thanks to an “edit conflict” I now have to remake the entire table :frcryin:

1 Like

Sorry. I’ve added a skeleton to the table that you can edit if you want.

also, I don’t think sorting the things by “shore item” is a good idea, probably better to make it like uhh type of potion, then potency, and under potency is where you put the items

Edit it if you want

ok I give up this crap is literally impossible to make why are tables so bad

Hover over the table and click on edit and it might make it easier
image

finally, I managed to edit it

also it’s still ass making it because if you try to change a single thing you have to retype the entire thing

1 Like