Put down ideas for things you believe need/should get major overhauls/reworks
Basically just big/massive ideas for how something that exists in the game currently could be changed
an example could be what you think a Arcanium rework could be like due to how disappointing it is currently while wishing the new devs good luck in making it not suck
Idea I've thrown around the forums a couple times involving awakenings and them not actually being cannon lore wise despite the gameplay/specific story quest treating it as if it was
Your stats now never get locked upon reaching that specific story point
Instead you gain the extra abilities based on where you placed your stat points
125 is the current awakening level [250 stat points]
250 is where I’d guess the 2nd awakening happens [500 stat points]
with 250 points, in Magic or strength, you would get 2nd fighting style, with 250 is weps/spirit you would obtain their current buffs for being a pure build
Optionally 125 may be put between 2 different stats, unlocking imbuements between those 2 stats
with 500 points, well there would be 3rd magic/fs alongside their extra buff, + whatever weapons/Spirit obtain
You may also put 250 in 2 different stats, gaining both the imbuements + the 2 separate buffs for having put 250 in those stats
you may also put 125 in 4 stats, possibly gaining imbue stacking as the original planned 2nd awakening for Savants
You could even put 250 in 1 stat and 125 in 2 other stats, gaining 2 different imbues alongside whatever buff the main stat gave you
Balancing issues, idk, this might be needed in such a system, and it might not be.
If imbuements are obtained, the other bonuses for focusing a single stat may require like +50-150 more than normal (like 125 in 2 stats could increase the requirements for a single stat buff from 250 to like 300, and with the 500 stat guessing for pure builds, would be increased to like 600 or 650 if imbuements are obtained)
Also for wep, since it’s 250 bonus is just a pure stat increase to weapons, that bonus would prob just act as it’s own unique imbue (The speed, damage & Size buff would get disabled or reduced when imbued by a magic or fs, so you’d also need to choose which weapons or whatever you want to actually get imbued with a status effect and which one can keep it’s pure stat increase)
Though i honestly hope extra balancing wouldn’t be needed there since you would also have significantly reduced access to the higher end abilities and skills depending on just how many stats you are trying to split between
Now for something to actually be more immersive instead of just being artificially locked to these specific stats being denied the ability to practice more stats in specific number combinations upon reaching a specific level
Like realistically we’d be able to learn just abt everything if the character put the time and focus on practicing it instead of arbitrarily being locked to specific stat combinations or being punished for not putting enough in one place (like savants losing access to an imbuement if not enough is put in that stat[1])
polls
Overall rating out of 10
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Would you prefer this over the current awakening system?
- Yes
- No
And would you think it’d be more or less balanced?
- Better
- Worse
Though considering my current rework/overhaul idea, that change wouldn’t really be felt at all until a much higher level since you would need a much higher stat investment initially to obtain the imbues, but you would no longer be capable of losing it when neglecting to increase the stat ↩︎
